TGViewer
Channel Public Channel
Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
Subscribers
1.18K
Photos
169
Videos
61
Links
2.4K

Showing posts older than #1731 · Back to latest

Older Posts 20 shown
Post #1730 156
Here is a very simple way to customize blank inspector.
Just make your ScriptableObject an active selection when nothing is selected. And provide a custom editor for it.

#editortool #tip
  • 👍 3
Post #1729 181
Post #1728 146
Unity-Http-Debugger: Http request logging tool for Unity.
- Send http requests from Editor Window
- Save requests and responses
Log http requests

We are using a somewhat similar tool to log all requests, which comes very handy for debugging. Much easier than running Charles or another similar tool, with less functionality of course.

https://github.com/ErnSur/Unity-Http-Debugger

#httpdebugger #http #debugger
GitHub GitHub - ErnSur/Unity-Http-Debugger: Http request logging tool for Unity. Http request logging tool for Unity. Contribute to ErnSur/Unity-Http-Debugger development by creating an account on GitHub.
  • 👍 2
Post #1726 126
animation.gif11 MB
unity-footprints: Real-Time Locomotion on Soft Grounds with Dynamic Footprints

The system takes a rigged mesh with kinematic animations and an IK system applied to the feet bones, and with a rigid body for balance control and collision processing. Then it builds a real-time locomotion model that combines a global controller to adjust the overall character pose based on the ground slope with tilting and balancing behaviors, and the IK system to adapt the model to non-flat terrains.

https://github.com/edualvarado/unity-footprints

#footprints #locomotion #softground
  • 👍 4
Post #1724 104
Post #1722 110
Finding Your Home in Game Graphics Programming

A learning plan for getting into graphics based on what you find the most interesting there:
- rendering
- graphics pipeline and architecture
- shaders
- tech art

https://alextardif.com/LearningGraphics.html

#rendering #graphics #learn
  • 👍 3
Post #1721 122
Post #1717 118
Post #1716 163
Trying out new Unity API: BatchRendererGroup

The goal of this post is to look at the new BatchRendererGroup API (BRG) and implement the minimal BRG example, so it is easier to understand how to work with it. Then gradually add more complex functionality. In the end we would have a boids simulation rendered using BRG.

https://gamedev.center/trying-out-new-unity-api-batchrenderergroup/

#brg #batchrenderergroup #rendering
  • 👍 4
Post #1714 104
Join me in Unity Hell:
"Which variable contains the actual camera's actual depth buffer when writing a URP custom pass"
Protip: It's Not Usually The One That's Named cameraDepthTarget

https://twitter.com/AmazingThew/status/1509954484776095751

Test results: https://docs.google.com/spreadsheets/d/1Od8eXty-VvjBZIZQnnW88OMDNAoyRFt4GAHuK4fQouc/edit

#urp #rendering #depth #depthtarget
Twitter Thew join me in Unity Hell: "Which variable contains the actual camera's actual depth buffer when writing a URP custom pass"
  • 👍 2
Post #1713 99
Zombie Object Detector

Many C# classes in the UnityEngine namespace act as wrappers to instances of corresponding C++ classes, which hold the actual data. The class UnityEngine.GameObject is an example. Zombie objects are instances of these C# classes that have outlived their C++ counterpart. The C++ instances are destroyed in an entirely deterministic fashion, for example on scene transition. On the other hand the C# instances are garbage collected just like any other C# object. This means that there is an opportunity for the C# object to remain in existence by being referenced by other objects, static variables, etc.

https://github.com/Unity-Technologies/ZombieObjectDetector

#performance #zombie #memoryleaks
GitHub GitHub - Unity-Technologies/ZombieObjectDetector: Tool for detecting "Fake Null" C# instances. Tool for detecting "Fake Null" C# instances. Contribute to Unity-Technologies/ZombieObjectDetector development by creating an account on GitHub.
  • 👍 3
Post #1711 85
Older posts →
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →