Generating procedural terrains with decimated meshes
MeshData API is used here which allows to increase speed of mesh generation/modification significantly.
https://blog.rearth.dev/generating-procedural-terrains-with-decimated-meshes/
Repo: https://github.com/Rearth/MeshGenerationSamples
#terrain #pcg #meshdata #jobs #generation
Post #1729
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