Trying out new Unity API: BatchRendererGroup
The goal of this post is to look at the new BatchRendererGroup API (BRG) and implement the minimal BRG example, so it is easier to understand how to work with it. Then gradually add more complex functionality. In the end we would have a boids simulation rendered using BRG.
https://gamedev.center/trying-out-new-unity-api-batchrenderergroup/
#brg #batchrenderergroup #rendering
Post #1716
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