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Post #1726 126
animation.gif11 MB
unity-footprints: Real-Time Locomotion on Soft Grounds with Dynamic Footprints

The system takes a rigged mesh with kinematic animations and an IK system applied to the feet bones, and with a rigid body for balance control and collision processing. Then it builds a real-time locomotion model that combines a global controller to adjust the overall character pose based on the ground slope with tilting and balancing behaviors, and the IK system to adapt the model to non-flat terrains.

https://github.com/edualvarado/unity-footprints

#footprints #locomotion #softground
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