unity-footprints: Real-Time Locomotion on Soft Grounds with Dynamic Footprints
The system takes a rigged mesh with kinematic animations and an IK system applied to the feet bones, and with a rigid body for balance control and collision processing. Then it builds a real-time locomotion model that combines a global controller to adjust the overall character pose based on the ground slope with tilting and balancing behaviors, and the IK system to adapt the model to non-flat terrains.
https://github.com/edualvarado/unity-footprints
#footprints #locomotion #softground
Post #1726
126