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CS2 Updates (Обновления)

CS2 Updates (Обновления)

@cs2updat

Здесь будет описание обновлений CS2 сразу после их выхода и ИИ анализ влияния на рынок
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Post #124 224
🟢 Не влияет

📅 10-09-26 01:51:08 🔗 Steam

MAPS
Cache
• Fixed various gaps in map.
• Fixed a wallbang spot on B site.
• Added a missing competitive CT spawn point.
• Added additional T spawn points.
MAP SCRIPTING
• Reworked CSPlayerCamera:
• Renamed it to CustomPlayerCamera.
• Added GetPlayer, GetMode, SetMode, and SetFollowConfig.
• Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.
• Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.
• Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.
• Added top-level custom_hud_layout classes driven by client state:
• HUD_BUYMENU_VISIBLE
• HUD_SCOREBOARD_VISIBLE
• custom_hud_layout now always draws on top of the base HUD.
MISC
• Chat is now encrypted in demo files using the same rules as CS:GO :
• Team chat is no longer readable when playing back demo files.
• Global chat is only readable in demo files when played back via the in-game watch UI.
Post #123 349
🟢 Не влияет

📅 25-08-26 02:39:20 🔗 Steam

MAP SCRIPTING
• Added custom_hud_layout entity
• custom_hud_layouts are the entry point for scripted maps to provide custom UI.
• Panel, Label, Image, and Button panel types are supported.
• Styling with css is supported.
• Events and client side scripting are not supported.
• Maintains state during tools mode reloads.
• Added cs_player_camera entity
• Gives control of a player's view without moving their pawn
• Can be configured to let the player look around from the scripted position
• Added Instance.Delay
• Added Instance.OnBombPlantStart
• Added Instance.OnBombPlantAbort
• Added Instance.OnBombDefuseStart
• Added Instance.OnBombDefuseAbort
• Added Instance.OnCustomHudClicked
• Added Instance.IsDedicatedServer
• Added Entity.Move
• Added Entity.GetMoveType
• Added Entity.SetMoveType
• Added CSPlayerPawn.GetC4
• Added CSPlayerPawn.GetDefuseTarget
• Added CSPlayerPawn.IsBuyMenuOpen
• Added CSPlayerPawn.GetCamera
• Added C4.GetPlantStartTime
• Added C4.GetPlantFinishTime
• Added C4.AbortPlant
• Added CustomHudLayout.SetHasClass
• Added CustomHudLayout.SetHasClassForPlayer
• Added CustomHudLayout.SetDialogVariableString
• Added CustomHudLayout.SetDialogVariableStringForPlayer
• Added CustomHudLayout.SetInputCaptureEnabled
• Added CustomHudLayout.IsInputCaptureEnabled
• Added CSPlayerCamera.IsEnabled
• Added CSPlayerCamera.SetEnabled
• Added CSPlayerCamera.SetIsControllingAngles
• Added enum CSMoveType
• Corrected types for some events where parameters were maybe undefined.
• Errors encountered during initial script run are now logged to the console.
• Unhandled promise rejections are now logged to the console.
• Added the column number to errors caught during the CompileModule step of script loading.
• Deprecated planter from Instance.OnBombPlant event
• Deprecated defuser from Instance.OnBombDefuse event
  • ❤ 2
Post #122 330
🟢 Не влияет

📅 20-08-26 02:36:33 🔗 Steam

MAPS
Boulder
• Updated to the latest version from the Community Workshop (Update Notes)
Poseidon
• Updated to the latest version from the Community Workshop (Update Notes)
GAMEPLAY
• Fixed a case where player speed was too high when moving against walls.
Post #121 390
🟢 Не влияет

📅 13-08-26 01:50:47 🔗 Steam

MAPS
Fachwerk
• Updated to the latest version from the Community Workshop (Update Notes)
Shelter
• Updated to the latest version from the Community Workshop (Update Notes)
  • 🍌 1
Post #120 423
🟢 Не влияет

📅 04-08-26 00:18:54 🔗 Steam

GAMEPLAY
• Fixed a case where grenades could be thrown through level geometry
MAPS
Cache
• Fixed various gaps in map
• Fixed collision in various spots across map
• Fixed flickering on some assets
• Removed boost spot in Outside A
Shelter
• Updated to the latest version from the Community Workshop (Update Notes)

MAP SCRIPTING
• Added Instance.TracePlayer
• Added Instance.OnWeaponPickup
• Added Instance.OnBombExplode
• Added Instance.SpawnGrenadeProjectile
• Added dropper to Instance.OnWeaponDrop event
• Added hitEntity to Instance.OnGrenadeBounce event
• Added normal to Instance.OnGrenadeBounce event
• Added CSGrenadeProjectileBase.GetGrenadeType
• Added CSGrenadeProjectileBase.GetThrower
• Added CSGrenadeProjectileBase.Detonate
• Added CSPlantedC4.IsBombsiteA
• Added CSPlantedC4.IsBombsiteB
• Added CSPlantedC4.GetPlanter
• Added CSPlantedC4.GetDefuser
• Added CSPlantedC4.IsActive
• Added CSPlantedC4.IsExploded
• Added CSPlantedC4.IsDefused
• Added CSPlantedC4.GetPlantTime
• Added CSPlantedC4.GetExplodeTime
• Added CSPlantedC4.GetDefuseStartTime
• Added CSPlantedC4.GetDefuseFinishTime
• Added CSPlayerPawn.HasDefuser
• Added CSPlayerPawn.SetHasDefuser
• Added CSGrenadeType enum
• Fixed a bug where Instance.RegisterCheatCommand would not work on script reload.
• Deprecated bounces from Instance.OnGrenadeBounce event.
  • 🖕 2
Post #119 361
🟠 Значительное

📅 29-07-26 03:38:24 🔗 Steam

COLOGNE 2026 MAJOR
• The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer.
• Items in the the Cologne 2026 Shop will be available for purchase until September 29th.

MAP SCRIPTING
• Fixed a bug where scripts would fail to load in tools mode until a manual recompile.

MAPS
Boulder
• Updated to the latest version from the Community Workshop (Update Notes)
Fachwerk
• Updated to the latest version from the Community Workshop (Update Notes)
Shelter
• Updated to the latest version from the Community Workshop (Update Notes)

MISC
• Fixed a bug which prevented some users from claiming Collection Catalog XP for The Dead Hand Collection.
• Fixed a bug that allowed malicious players to avoid being processed by VACnet.

🤖 Анализ:
Введены покупаемые турнировые стикеры Ranked Series для Cologne 2026, что обычно повышает их цены; остальные изменения — исправления багов и обновления карт — рыночного влияния не имеют.
Post #118 334
🟢 Не влияет

📅 21-07-26 02:13:36 🔗 Steam

GAMEPLAY
• The bomb damage health preview is now revealed when the bomb becomes audible.
• The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire. 

MAPS
Fachwerk
• Updated to the latest version from the Community Workshop (Update Notes)
Boulder
• Updated to the latest version from the Community Workshop (Update Notes)
Debris
• Updated to the latest version from the Community Workshop (Update Notes)

MISC
• Added Workshop maps section to Play menu for Counter-Strike in Steam China.
• Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China.
Post #117 373
🟡 Умеренное

📅 17-07-26 02:39:54 🔗 Steam

Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included!

Now that these items are available, we're looking for new items for one new weapon collection:

- Fairy Tales

And two new sticker collections:

- Cryptids
- Pop Art

To submit weapon finishes and stickers to this Call to Arms, select the appropriate option using the Counter-Strike 2 Workshop Tool:

https://clan.fastly.steamstatic.com/images/3381077/a81bfcc2c8c1dccad0505d7aced8c7091a808283.png
In order to have your items included in these new collections, you must agree to Counter-Strike 2's Supplemental terms.

We're excited to see your take on the categories above!

🤖 Анализ:
Добавлены новые коллекции скинов для оружия (Fairy Tales) и новые наборы стикеров (Cryptids, Pop Art), что обычно вызывает умеренный рост интереса и цен на соответствующие предметы, но без резкой реакции рынка.
Post #116 255
🟢 Не влияет

📅 15-07-26 03:42:00 🔗 Steam

MAPS
Fachwerk
• Updated to the latest version from the Community Workshop (Update Notes).
Boulder
• Updated to the latest version from the Community Workshop (Update Notes).
Shelter
• Updated to the latest version from the Community Workshop (Update Notes).
El Dorado
• Updated to the latest version from the Community Workshop (Update Notes).
MISC
• Various stability and security fixes.
  • 💩 2
Post #115 342
🟢 Не влияет

📅 10-07-26 00:46:16 🔗 Steam

GAMEPLAY
• Removed map-wide minimum one point of damage from new C4 explosions.
• Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.
• New C4 explosions now apply more force to dropped weapons.

ARMORY
• Adjusted the "Sniper Ahead" sticker visibility when scraped.

MISC
• Fixed a case where season medals were missing their gold tint on one of the bars.
• Fixed a case where the scoreboard wouldn't update while open.
• Various stability improvements.
  • 💔 1
Post #114 418
🟡 Умеренное

📅 09-07-26 01:51:31 🔗 Steam

• Premier Season Five has begun
• Added Cache to the Active Duty Map Pool
• Removed Overpass from the Active Duty Map Pool

GAMEPLAY
• Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
• Damage is now applied according to precomputed simulation values, baked into the compiled map.
• Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
• Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

ARMORY
• Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
• Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
• Train 2025 and Sport & Field weapon collections are no longer available in the Armory
• Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

WORKSHOP
• Updated "Custom Paint Job Extended" 
• Added option to include a dedicated overlay mask texture 
• Added option to set unique overlay UV randomization separate from albedo UV randomization 

MISC
• Reduced the performance cost of showing the scoreboard.
• Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
• Increased sticker rotation precision to allow half-degree increments on application screen.

MAP SCRIPTING
• Added Instance.QueueAfterThinks
• Added Instance.OnWeaponDrop
• Added CSWeaponBase.GetOriginalOwner
• Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
• Added file name and line number to errors caught during the CompileModule step of script loading.
• Removed support for deprecated vts assets.

ENGINE
• Updated engine code to the latest version of Source 2

MAPS
• Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
• Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
• Added community maps Debris and El Dorado to Wingman mode
Cache
• Various clipping adjustments
Dust II
• Fixed pixel gap Outside Tunnel
• Clipping adjustment Outside Tunnel
Inferno
• Clipping fix to prevent pixel boost at Top of Mid

🤖 Анализ:
Удаление Overpass из активного пула карт уменьшит спрос на скины, связанные с Overpass, а добавление Cache повысит интерес к её скинам; новые коллекции оружия и стикеров появятся в Armory, но без прямого влияния на цены.
Post #113 353
🟠 Значительное

📅 01-07-26 05:57:57 🔗 Steam

COLOGNE 2026 MAJOR
• Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons!
• Highlight Souvenir Charms are now available for purchase in the Major Shop, featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.

🤖 Анализ:
Появились Champions Autograph Stickers и Highlight Souvenir Charms в магазине мейджора, что обычно повышает спрос и цены на турниренные стикеры и сувенирные предметы в течение нескольких дней.
Post #112 502
🟢 Не влияет

📅 10-06-26 23:22:05 🔗 Steam

COLOGNE 2026
• Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop.
• Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu.
MISC
• Added multi-select functionality in Storage Units deposit/retrieve UI.
• Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.
• Fixed number wrapping rules in some languages.
  • 😢 3
Post #108 548
🟢 Не влияет

📅 29-05-26 03:17:23 🔗 Steam

COLOGNE 2026
• Added ability to bookmark stickers in Cologne 2026 Shop.
MISC
• Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators.
• Flashbang effect for remote spectators now renders underneath the HUD.
• Stability improvements
MAPS
Ancient
• Updated clipping to prevent certain boost locations
Sanctum
• Updated to the latest version from Steam Workshop (Update Notes)
Post #107 540
🔴 Критическое

📅 22-05-26 03:40:34 🔗 Steam

MAJOR
• The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
• Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

• Fixed a case of incorrect scoreboard timeline presentation in overtime.
• Fixed weapon entities disallowing pickup from showing pick up weapon hint text.
• Increased spectator in-eye flash amount.
MISC
• Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange.
• Fixed a case where tire fire particles were flickering in the advanced video preview.
• Adjusted finger animation on Bayonet model.

🤖 Анализ:
Souvenir-quality items can now be used in Trade Up Contracts, creating new crafting routes and likely boosting demand for Souvenirs while affecting prices of higher‑quality normal skins; tournament items may also cause modest price moves, but the trade‑up change dominates.
  • 🙈 4
Post #106 349
🟢 Не влияет

📅 21-05-26 02:06:14 🔗 Steam

MAPS
Cache
• Adjusted player and grenade collision.
• Adjusted material blending to improve accuracy of footstep sounds.
• Fixed several gaps reported by players.
Ancient
• Fixed a gap in the wall.
  • 😢 1
Post #105 327
🟢 Не влияет

📅 19-05-26 02:36:08 🔗 Steam

SPECTATING
• Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
• Fixed a case of stuck x-ray silhouettes when switching spectator targets.
• Fixed spectator damage overlay effect.

MISC
• Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
• Adjustments to AWP draw to idle animation transition.
• Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

MAPS
Cache
• Adjusted model for window covers to show collision / decals when shot.
• Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

MAP SCRIPTING
• Added Instance.RegisterCheatCommand
• Added Instance.GetAllPlayerControllers
• Added Instance.OnBeginRoundRestart
• Added Instance.SetRoundRemainingTime
• Added CSPlayerController.AddMoneySpendableNow
• Added CSPlayerController.GetMoneySpendableNow
• Added CSPlayerController.AddMoneyEarnedForNextRound
• Added CSPlayerController.GetMoneyEarnedForNextRound
• Added CSPlayerPawn.HasHelmet
• Added CSPlayerPawn.SetHasHelmet
• Added CSPlayerPawn.IsScoped
• Added CSWeaponBase.IsSilencerOn
• Changed the activator for OnPlayerUse to always be the player
• Changed the caller for OnPlayerUse to always be the used entity
• Fixed the value of CSInputs.LOOK_AT_WEAPON
• Fixed a potential crash in exception handling
  • 🤔 1
Post #104 263
🟢 Не влияет

📅 15-05-26 01:23:58 🔗 Steam

MAPS
Cache
• Fixed various holes in map
• Fixed surfacetypes for various materials.
• Added grating to some windows to make them block bullets.
• Tweaks to player and grenade clipping.
MISC
• Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.
• Miscellaneous stability improvements.
TOOLS
• Fixed bug that prevented the asset in use from being selected when model browser was opened.
• Fixed bug with layered materials with same surface property on all layers. 
MUSIC KITS
• Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.
  • 👍 3
Post #103 298
🟢 Не влияет

📅 08-05-26 01:09:37 🔗 Steam

MAPS
Cache
• Fixed various holes in map.
• Simplified grenade clipping in various areas.
• Fixed sounds and surfacetypes for various materials.
• Orange wire spool at Sandbags has been exchanged for white wire.
MUSIC KITS
• NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.
WORKSHOP
• Fixed progressive refinement rendering Source Film Maker.
MISC
• User Viewmodel FOV now correctly networks to remote clients.
• Adjusted player model occlusion bounds.
• Fixed ragdolls missing death velocity when shot in specific body locations.
• Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
• Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
• Fixed a case where map guides for Ancient wouldn't load in the nighttime version.
Post #102 291
🟢 Не влияет

📅 01-05-26 01:46:49 🔗 Steam

MAPS
Cache
• Map-wide clipping fixes and geometry polish.
• Fixed some spots where bomb would be unreachable when dropped.
• Fixed dynamic shadows breaking in some spots.
• Fixed some surface sound types.

ANIMGRAPH 2
• Fixed hand popping when counter-strafing with a grenade equipped.

MISC
• Limit aim punch to 90 degrees.
• Added secondary intersection trace for partially-occluded thirdperson weapons.
• Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
• Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
• Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
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