🟡 Умеренное
📅 09-07-26 01:51:31 🔗 Steam
• Premier Season Five has begun
• Added Cache to the Active Duty Map Pool
• Removed Overpass from the Active Duty Map Pool
GAMEPLAY
• Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
• Damage is now applied according to precomputed simulation values, baked into the compiled map.
• Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
• Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
ARMORY
• Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
• Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
• Train 2025 and Sport & Field weapon collections are no longer available in the Armory
• Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
WORKSHOP
• Updated "Custom Paint Job Extended"
• Added option to include a dedicated overlay mask texture
• Added option to set unique overlay UV randomization separate from albedo UV randomization
MISC
• Reduced the performance cost of showing the scoreboard.
• Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
• Increased sticker rotation precision to allow half-degree increments on application screen.
MAP SCRIPTING
• Added Instance.QueueAfterThinks
• Added Instance.OnWeaponDrop
• Added CSWeaponBase.GetOriginalOwner
• Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
• Added file name and line number to errors caught during the CompileModule step of script loading.
• Removed support for deprecated vts assets.
ENGINE
• Updated engine code to the latest version of Source 2
MAPS
• Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
• Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
• Added community maps Debris and El Dorado to Wingman mode
Cache
• Various clipping adjustments
Dust II
• Fixed pixel gap Outside Tunnel
• Clipping adjustment Outside Tunnel
Inferno
• Clipping fix to prevent pixel boost at Top of Mid
🤖 Анализ:
Удаление Overpass из активного пула карт уменьшит спрос на скины, связанные с Overpass, а добавление Cache повысит интерес к её скинам; новые коллекции оружия и стикеров появятся в Armory, но без прямого влияния на цены.
Post #114
418