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📅 19-05-26 02:36:08 🔗 Steam
SPECTATING
• Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
• Fixed a case of stuck x-ray silhouettes when switching spectator targets.
• Fixed spectator damage overlay effect.
MISC
• Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
• Adjustments to AWP draw to idle animation transition.
• Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
MAPS
Cache
• Adjusted model for window covers to show collision / decals when shot.
• Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
MAP SCRIPTING
• Added Instance.RegisterCheatCommand
• Added Instance.GetAllPlayerControllers
• Added Instance.OnBeginRoundRestart
• Added Instance.SetRoundRemainingTime
• Added CSPlayerController.AddMoneySpendableNow
• Added CSPlayerController.GetMoneySpendableNow
• Added CSPlayerController.AddMoneyEarnedForNextRound
• Added CSPlayerController.GetMoneyEarnedForNextRound
• Added CSPlayerPawn.HasHelmet
• Added CSPlayerPawn.SetHasHelmet
• Added CSPlayerPawn.IsScoped
• Added CSWeaponBase.IsSilencerOn
• Changed the activator for OnPlayerUse to always be the player
• Changed the caller for OnPlayerUse to always be the used entity
• Fixed the value of CSInputs.LOOK_AT_WEAPON
• Fixed a potential crash in exception handling
Post #105
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