Another talk I attended yesterday was Accelerating the Creation of Your Competitive Multiplayer Game. It was a brief demonstration on how to set up rotating cubes in multiplayer using Unity services, so nothing particularly special.
The second part of the day consisted of private meetings with Unity about Vivox, Muse, and Asset Manager, discussing how these tools could solve our challenges.
Vivox has been around for many years, so nothing new there.
Muse: There are plans for integrating an AI agent into the editor, which could help with simple, repetitive, and tedious tasks.
Asset Manager: This tool bridges the gap in the production pipeline between artists and developers, providing a way to review and deliver new assets into Unity projects.
What is more there is already a video available about upcoming changes:
https://www.youtube.com/watch?v=80Jw4orjvuk.
There are a lot of interesting changes ahead and some insights: DOTS is alive, rendering pipelines are being unified, UI Toolkit is expected to be greatly improved to be on par with uGUI in Unity 7, and if it goes well, then the old gui will be deprecated in 8. Overall, with the new CEO, I like the direction the company is taking and its interest in addressing the pain points of studios that use Unity. Of course, they do this as part of the services they're heavily promoting, but I still noticed a strong interest in our feedback.