The next talk was Boosting Your Game Performance with Profilers in Unity 6
This is a basic overview of how to use a profiler in Unity 6. There are some quality-of-life improvements, such as target frame rate settings and a simplified view to easily identify if the bottleneck is in CPU or GPU. However, if you're already familiar with the profiler, this talk can be skipped.
Takeaways:
It's important to know your performance budget before starting the game so you can identify when optimization is needed.
Additionally, manual profiling can be time-consuming, so automated profiling and data analysis can yield great results, especially if your game has strict performance limitations.
In the project I'm working on, we’ve already implemented automation for performance metrics. The next step is to extend the system to gather and analyze more detailed data, allowing us to more quickly identify where performance degradation happened
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