Unity 2D Radiance Cascade Demo
This repository provides a basic implementation of a global illumination technique based on the concept of Radiance Cascades, as described in the paper Radiance Cascades: A Novel Approach to Calculating Global Illumination.
The illumination algorithm is applied as a post-processing effect on the main camera.
The repository includes two versions of the algorithm:
3D Texture Implementation: For easy understanding of the technique.
2D Texture Implementation: For greater portability across different platforms.
I have tested it with different resolutions, and the highest one has put my high-end GPU to work taking 22 ms per frame. Would be interesting to check it in a real project and play around with values to find an optimal compromise.
https://github.com/ZY4N/Unity-2D-Radiance-Cascade-Demo
#computeshader #raytracing #lighting
Post #2421
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