A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center
Most used tags are:
#performance
#shader
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Author: @alexmtr
Post #1610
65
4 tips for refactoring your code for readability
As I work in a big team on a game-service I cannot emphasize more how these principles are extremely important:
- Consistency
- Conventions
- Intent
- Brevity
Well, even if you work alone it still applies, since most likely you will read it many times in the future. These principles will save you a bunch of time later.
https://youtu.be/7oZBfpI_hxI
#cleancode #readability #refactoring
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Refactoring your code on a regular basis is a good way to reduce technical debt. But refactoring is a skill that can take years to perfect. That's why I focus each refactoring session… As I work in a big team on a game-service I cannot emphasize more how these principles are extremely important:
- Consistency
- Conventions
- Intent
- Brevity
Well, even if you work alone it still applies, since most likely you will read it many times in the future. These principles will save you a bunch of time later.
https://youtu.be/7oZBfpI_hxI
#cleancode #readability #refactoring
