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Post #1607 57
Stalling a GPU

- Remember that a shader is more like a bunch of jobs than serial GPU code, even though the syntax looks like serial code
- Avoid introducing extra dependencies between those jobs, and understand the dependencies you have as they can hint to additional optimizations
- The cost of certain operations can be completely masked by this parallelism.
- The cost of all texture samples are not the same

https://medium.com/@jasonbooth_86226/stalling-a-gpu-7faac66b11b9

#shader #optimization
Medium Stalling a GPU Lets consider this piece of shader code
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