The same idea can be taken further: reconstructing or adapting a game so it can run on another platform.
> For example, the PS5 scene now has projects exploring native Windows/Linux execution of PS5 software.
> AnyPS5:
🔗 https://github.com/boykopovar/AnyPS5
> PortPS5:
🔗 https://github.com/yuriolive/PortPS5
4️⃣ PORT ONE MECHANIC
You don't have to port an entire game.
You can target one idea:
> "Put the movement system from Game A into Game B."
> "Add Game A's enemy type to Game B."
> "Recreate Game A's inventory mechanic inside Game B."
Universal Modder's mashup skill is specifically designed for this kind of cross-game work.
THE PROMPT
There isn't a magic prompt.
Start with the idea, then let the agent investigate the technical route.
For example:
I want the grappling-hook mechanic from Game A recreated in Game
For a cross-game passthrough:
I want Game A and Game B running simultaneously, with [specific mechanic/state] transferred from A to B. First determine the safest/lightest architecture, then implement a minimal vertical slice and test it.
The important trick is to start small.
Don't ask the AI to "rebuild the entire game" immediately.
Get one mechanic working.
Test it.
Fix it.
Then expand.