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Post #32 28
2️⃣ REVERSE ENGINEERING → REBUILDING

When a normal mod isn't enough, you can go much deeper.

> Use a reverse-engineering/decompilation tool to understand the game's executable
> then have the AI help reconstruct the relevant systems in a new codebase.

Useful tools:

- Ghidra MCP — connects Ghidra's reverse-engineering capabilities to AI agents
🔗 https://github.com/bethington/ghidra-mcp

- IDA MCP — official Hex-Rays MCP integration for IDA
🔗 https://github.com/HexRaysSA/ida-mcp

- ILSpy — excellent for .NET games
🔗 https://github.com/icsharpcode/ILSpy

- Cpp2IL — useful for Unity IL2CPP analysis
🔗 https://github.com/SamboyCoding/Cpp2IL

Important: decompiling a game does NOT magically give you a clean source code project.

The usual process is:

Reverse engineer → understand systems → reconstruct → compile → test → repeat.
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