Squad Busters & mo.co: Breaking Down Gameplay, Monetization & LiveOps
Supercell vowed fans with two global launches within 1 year: Squad Busters and mo.co. Let’s break down the key experiments they ran and what’s worth bookmarking 😉
🎮 Gameplay
Squad Busters started as a casual PvP with quick matches and random boosts, but later evolved into a more midcore experience with greater player control and tactical depth.
mo.co launched as a midcore PvE game with role-driven progression and customizable builds — yet offered the most casual-friendly gameplay mode among all Supercell titles.
💸 Monetization
Squad Busters initially leaned on gameplay-affecting consumables, but later pivoted to a purely cosmetic monetization.
mo.co, on the other hand, started off with cosmetics-only monetization — but since these are barely noticeable in battle, we might expect more functional layers to come.
📆 LiveOps
You, probably, need to make some coffee first? ☕️
After you return, read the full analysis of LiveOps in our deconstruction.
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