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Post #184 395
Clash Royale Hits Highest Monthly Revenue in 3 Years

In May, Clash Royale spiked to $27.7M in monthly revenue — its highest in three years and a 46% year-over-year increase.

What’s behind the surge? Once again, smart LiveOps from Supercell.

1️⃣ New Offers & Seasonal Promotions
Clash Royale launched several seasonal events — A Tale of Thieves and The Undead March — each built around dual-track battle passes. By connecting events and rewards, Supercell encouraged spending while setting clear short-term goals to boost retention.

2️⃣ Influencer visibility
Streamers like Jynxzi (1.12M subs) and ohnepixel (583K subs) have increased Clash Royale coverage on YouTube, helping to renew the interest to the game and highlight the ongoing promotions.

Did we miss anything? Let us know if there’s more to the story👇

Have a closer look at Clash Royal’s metrics at its AppMagic public page!
  • 👍 4
  • ❤ 3
  • 🔥 3
  • 💅 2
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