Saw a trailer for a new game that just came out called Future Knight.
Love the art direction here a lot! It’s clearly built around the visual language of 80s LCD handheld games, which had a very specific technical limitation. Those old games used predetermined LCD pixels for characters, enemies and objects, which could only switch on and off. But the environment was a permanently printed color illustration behind the transparent LCD layer.
Future Knight uses that static, pale backdrop aesthetic to create all of its environments. What used to be a physical limitation is now animated and moving, creating this really nice visual effect. The developers even came up with a name for it: “Liquid Crystal Pixel Art.” Lol.
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