Теперь меняем ТОЛЬКО референс человека.
Длительность: 12 секунд
Формат: 16:9
Загрузите:
@image1 → HEALTHY human turnaround
@image2 → тот же dog turnaround
@image3 → ту же favorite toy
Важно: healthy human должен быть тем же человеком, которого zombie-turnaround изображал в первой сцене.
Собака и игрушка не меняются.
Скопируйте prompt:
SEEDANCE 2.5 — SCENE 2: THE MEMORY — 12 SECONDS — 16:9
[REFERENCES]
@image1 = exact HEALTHY human turnaround.
Preserve the exact identity of the person represented by the infected version in Scenes 1 and 3: same facial identity, facial structure, hairstyle, age, body proportions and recognizable features.
Do not redesign, replace or beautify the face.
@image2 = exact same dog turnaround from Scene 1. Identity and proportions locked.
@image3 = exact same favorite toy from Scene 1. Preserve its shape, material, wear, color and realistic small scale.
[MATCH-CUT OPENING]
Begin on the same intimate dog-to-hand contact that ended Scene 1.
Match the screen direction, hand position, dog position and physical contact as closely as possible.
The movement continues, but the world is now a warm memory and the human is healthy.
[SETTING AND LOOK]
A beautiful natural outdoor memory in warm late-afternoon golden-hour light.
Real grass and vegetation, natural sky, soft warm sunlight and believable atmospheric depth.
Warm amber and honey tones without fantasy saturation.
Photoreal live-action.
Natural human skin.
Natural dog fur.
Physically plausible sunlight.
Gentle natural lens flare only when appropriate.
Nothing plastic or synthetic.
[ACTION]
The healthy human and the dog are relaxed and emotionally close.
The dog has its favorite toy and plays naturally with it.
The human interacts affectionately and casually, as someone who has done this hundreds of times.
Show small believable moments rather than exaggerated acting.
The dog brings or holds the toy.
The human smiles naturally and scratches or strokes the dog around the muzzle and neck.
They move together naturally through the grass.
The favorite toy remains correctly scaled and recognizable at all times.
Toward the end of the scene, create a clear physical action for the return match cut:
the healthy human slowly runs one hand along the dog's muzzle and cheek in a familiar, gentle stroke.
Hold the composition, direction and movement of this hand gesture so Scene 3 can continue the SAME gesture.
[CAMERA]
Smooth natural cinematic camera.
Mostly stable handheld or restrained Steadicam feel.
Intimate dog-level details mixed with medium shots and wider environmental shots.
No flashy commercial camera moves.
Real-world lensing and physically plausible motion.
[AUDIO]
Diegetic natural sound only:
dog breathing and panting,
grass movement,
footsteps,
toy sounds,
birds,
soft wind.
NO GENERATED MUSIC.
NO DIALOGUE.
NO SUBTITLES.
[NEGATIVE]
No infected makeup.
No cloudy infected eyes.
No wounds.
No zombie behavior.
No identity change.
No different face.
No different dog.
No oversized toy.
No fantasy landscape.
No artificial clouds.
No synthetic lighting.
No plastic fur.
No CGI look.
No game aesthetic.
No third person.
No text.
No watermark.
