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Post #104 2.11K
πŸ”₯ TRVS FARMING IS LIVE IN AXIOME WALLET

One of the most anticipated updates for Travis Run has already been released.

TRVS Farming is now available directly in Axiome Wallet. This mechanic allows you to send your TRVS into the farming contract and receive 10% monthly rewards in TRVS tokens.



Main details about TRVS Farming:

🟠 APR: 120%

Rewards start accumulating immediately after TRVS is sent to farming.


🟠 Reward Pool: 25,000,000 TRVS

Farming rewards are paid from a separate pool.

In total, 25% of the entire token supply has been allocated to TRVS Farming.


🟠 Rewards are claimed separately

Burn does not apply to reward claims.


🟠 Withdrawal is available at any time

The deposited amount can be withdrawn whenever you want.

When withdrawing the deposited amount, a 10% burn applies.

For example, if you withdraw 100 TRVS, 10 TRVS will be burned, and 90 TRVS will return to your wallet.


🟠 No minimum amount

You can start farming with any amount.


The new Android version of Axiome Wallet is already available via the link.

The iOS version is waiting for the update.

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Post #103 2.12K
🏁 THE FINAL WEEK OF SEASON 1 HAS STARTED


Week 10 is now live in Travis Run.


This is the final week of the first season, after which the project will move to the next stage of development. And this final week will be the biggest one of the season: the weekly prize pool has been increased to 150,000 TRVS.


But this week is not only about the Week 10 payouts.

The final results of Season 1 will also affect additional seasonal rewards.

At the end of the season, a separate prize pool of 90,000 TRVS will be distributed among the most active players.



Reward categories:

🟠 Most GEM collected
🟠 Best distance records
🟠 Most games played
🟠 Most TRVS spent on boosts
🟠 Most invited referrals

In each category, the TOP 10 players will receive rewards.


Reward distribution in each category:

πŸ₯‡ 1st place β€” 5,000 TRVS
πŸ₯ˆ 2nd place β€” 3,000 TRVS
πŸ₯‰ 3rd place β€” 2,000 TRVS
4–5th place β€” 1,500 TRVS each
6–10th place β€” 1,000 TRVS each


One player can receive multiple rewards if they reach the TOP 10 in several categories at once.


This means the results of the final week can affect several payouts at the same time:

🟠 the Week 10 payout
🟠 the final Season 1 rewards

Collect GEM, improve your distance, complete missions, use boosts, and keep an eye on the leaderboard.


Play fairly: all results are reviewed before weekly payouts and seasonal rewards.



Season 1 is entering the final stretch. The final battle is already underway.

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Post #102 2.05K
🏁 WEEK 9 IS COMPLETE

The ninth week of the first season of Travis Run has come to an end


The Week 9 results have been reviewed, the leaderboard has been cleaned, and payouts have been sent to players’ wallets inside the Mini App.

This week, the number of abnormal results became noticeably lower. The system for automatic checks and suspicious activity detection is already running, helping us find boosted results, unusual game sessions, and connected accounts faster.

In total, 217 accounts were blocked in Travis Run this week for signs of result manipulation, automation, or participation in bot farms.

Most of these accounts were detected by the system, which continues to learn and strengthen leaderboard protection. Our goal remains the same: rewards must go to real players for honest results.

The weekly pool of 120,000 TRVS was distributed among honest players.


Main Week 9 stats:

🟠 7,697 participants took part

🟠 442,802 games were played during the week

🟠 3,105,461 GEM collected by players

🟠 Player payouts ranged from 0.003 TRVS to 4,330 TRVS


Boost economy:

🟠 940 boosts purchased by players

🟠 22,629.5 TRVS spent on boosts

🟠 11,832.115 TRVS sent to the referral pool

🟠 10,797.385 TRVS sent to the burn pool


Travis Pass stats:

🟠 2,650 TRVS revenue from Travis Pass this week

🟠 Approximately 1,423 TRVS sent to the referral pool

🟠 Approximately 1,227 TRVS sent to the burn pool

🟠 58,626 GEM additionally credited to weekly results through Travis Pass bonuses


Final burn pool of the week:

πŸ”₯ 12,222.835 TRVS


Best results of the week:


GEM leaders:

πŸ₯‡ Vesela1981 β€” 403,344.6 GEM / 799.2393 TRVS
πŸ₯ˆ sashko38 β€” 348,497 GEM / 690.5571 TRVS
πŸ₯‰ Rakser1979 β€” 317,019 GEM / 628.1825 TRVS


Distance leaders:

πŸ₯‡ Kairat0707 β€” 112,511 m / 3,932.7507 TRVS
πŸ₯ˆ Rakser1979 β€” 105,923 m / 3,702.4713 TRVS
πŸ₯‰ astapc4ik β€” 62,244 m / 2,175.6995 TRVS


Week 9 was one of the final weeks of the first season. The last week of Season 1 has already started, and every result now has special importance.

In the final race, it is not only activity and the number of games that matter, but also strategy: smart boost usage, consistency, the battle for GEM, distance, and the ability to keep the pace until the very end.

In addition to weekly payouts, extra rewards will be distributed at the end of the season across several categories for the most active players. This means the final results of Season 1 will bring not only weekly payouts, but also additional bonuses for seasonal achievements.

Thank you to everyone who plays fairly, reports issues, and helps make the race stronger.


Week 10 has already started. The final stretch of Season 1 begins right now.


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Post #101 2.33K
🏁 WEEK 8 IS COMPLETE

The Week 8 results have been finally recalculated, the leaderboard has been cleaned, and payouts have been sent to players’ wallets inside the Mini App.

This week, we once again conducted an enhanced review of the results. Manipulated results, suspicious game sessions, and accounts showing signs of mass or bot activity were removed from the payout calculation.

In total, another 1,726 accounts were blocked in Travis Run this week for signs of cheating, automation, multi-accounting, result manipulation, or participation in bot farms.

The weekly pool of 120,000 TRVS was distributed among honest players.


Main weekly stats:

🟠 8,134 participants took part

🟠 982,408 games were played during the week

🟠 53,407,146 GEM collected by players


Boost economy:

🟠 13,833 boosts purchased by players

🟠 17,396 TRVS spent on boosts

β€’ 8,177 TRVS sent to the referral pool
β€’ 9,219 TRVS sent to the burn pool


Travis Pass stats:

🟠 2,950 TRVS revenue from Travis Pass this week

β€’ approximately 1,665 TRVS sent to the referral pool
β€’ approximately 1,285 TRVS sent to the burn pool

πŸ”₯ Final burn pool of the week: 11,204 TRVS


Best results of the week:

GEM leaders:

πŸ₯‡ Rakser1979 β€” 322,037 GEM / 1,295 TRVS
πŸ₯ˆ Sashko38 β€” 165,858 GEM / 667 TRVS
πŸ₯‰ Vesela1981 β€” 84,219 GEM / 338 TRVS

Distance leaders:

πŸ₯‡ Kairat0707 β€” 123,424 m / 4,046 TRVS
πŸ₯ˆ Travisrunbd β€” 55,511 m / 1,820 TRVS
πŸ₯‰ Rakser1979 β€” 54,728 m / 1,794 TRVS


Reminder: automation, farms, multi-accounting, and any attempts to artificially influence season results are prohibited in Travis Run.

All results are reviewed before payouts so that rewards go to real players for honest results.


Important update on TRVS withdrawals:

Temporary issues with TRVS withdrawals may currently occur due to technical work on the server that processes payouts. The infrastructure provider is resolving the consequences of a DDoS attack, which is causing disruptions in some services.

Once the server is fully restored, all pending withdrawal requests will be processed automatically. We will announce the end of the maintenance in a separate post.

This week, Travis Run will also launch two new mechanics. We will share details about each of them in separate posts.

The new week has already started. The race continues.


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Post #100 3.39K
🏁 WEEK 7 IS COMPLETE

This week’s payouts have been sent to players’ wallets.

This week, the final review took longer than usual. We conducted a deeper audit of the results to make sure honest players receive rewards for honest results.

Before the final calculation, additional manipulations, abnormal results, and cases of bug abuse were excluded from the leaderboard.

The team also identified and blocked another network of accounts that imitated real user behavior but had identical gameplay patterns and signs of coordinated activity.

A separate note on the distance pool: after the final audit, a discrepancy was found in the payout calculation for the TOP 100 by distance.

We conducted an additional recalculation of the distance pool and updated the correct payout values. The missing TRVS were credited to players’ balances as a separate transaction, and the ranks were corrected.

The final TOP 100 distance statistics with rank, result, and TRVS payout have been updated and are available in the weekly statistics section.

We understand that the payout delay and additional recalculation may have raised questions. But in weeks like this, it is important not just to send rewards quickly, but to make sure the leaderboard is clean and the prize pool is distributed fairly.


Main Week 7 stats:

🟠 14,751 players participated

🟠 707,832 games were played

🟠 34,516,067 GEM collected by players during the week

🟠 110,000 TRVS prize pool for the week

🟠 Player payouts ranged from 0.01 TRVS to 4,514 TRVS


Boost economy:

🟠 21,109 boosts purchased by players

🟠 26,566 TRVS spent on boosts

β€’ 14,654 TRVS sent to the referral pool

β€’ 11,912 TRVS sent to the burn pool


Travis Pass stats:

🟠 11 Travis Pass purchases

🟠 4,150 TRVS spent on subscriptions

β€’ 2,261 TRVS sent to the referral pool

β€’ 1,889 TRVS sent to the burn pool

🟠 50,726 GEM additionally credited to weekly results through Travis Pass bonuses


Final burn pool of the week:

πŸ”₯ 13,801 TRVS


Best results of the week:

GEM leaders:

πŸ₯‡ Rakser1979 - 671,691 GEM / 1,277 TRVS
πŸ₯ˆ v_s_k_11 - 621,129 GEM / 1,181 TRVS
πŸ₯‰ Kraliica - 173,982 GEM / 330 TRVS

Distance leaders:

πŸ₯‡ Kairat0707 - 120,486 m / 4,393 TRVS
πŸ₯ˆ astapc4ik - 75,910 m / 2,767 TRVS
πŸ₯‰ v_s_k_11 - 68,341 m / 2,491 TRVS


Travis Run continues to grow, and as it grows, we are focusing on protecting the season so that the leaderboard remains fair and rewards go to real players.

At the moment, more than 33,000 users are registered in Travis Run.

Thank you to everyone who plays fairly, helps find issues, and makes the race stronger.

Week 8 has already started.

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Post #99 5.71K
πŸ’¬WEEKLY PAYOUT UPDATE

Week 7 in Travis Run has ended. The final review of the results took longer than expected, so this week’s payouts will arrive with a slight delay.

Estimated time: within 1–2 hours.

Right after the payouts are completed, we will publish a post with the weekly results, statistics, and leaderboard results.

Thank you for your understanding!
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Post #97 3.96K
⚠️ RESULT RECALCULATION

Travis Run has completed a result recalculation after abnormal GEM accruals were detected this week.

Some incorrect results were not only credited to individual accounts, but were also additionally distributed through the referral system across several levels.

Because of this, some users may have temporarily seen incorrect GEM values and leaderboard positions in their statistics.

Today, abnormal game results were rolled back, and incorrect referral accruals were recalculated.

In total, 3,789 transactions worth 14,653,660 GEM were revoked, including referral accruals.

An additional audit of the results will continue until the end of today.

If you have any questions about the recalculation of your results, please contact support: @trvsupportt

Response times may be temporarily longer due to the high load on support.

We continue to strengthen our checks to protect honest players, seasonal rewards, and the Travis Run economy.

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Post #96 4.78K
Travis Run (EN) ⚑️ TRAVIS RUN WELCOMES NEW PLAYERS Over the past 24 hours, more than 8,000 new users have registered in Travis Run. The total number of registered users has already exceeded 23,000 and continues to grow. This is a big step for the project and a new stage…
⚠️ UPDATE ON THE LEADERBOARD AND STATISTICS

Some players may currently see temporary minor inconsistencies in the leaderboard and statistics related to the amount of GEM and time spent in the game.

This is connected to additional data cleanup after abnormal game sessions and suspicious activity were detected.

The main results of suspicious accounts have already been removed from the leaderboard.
The team is now additionally reviewing related accruals, including GEM received through the referral system, as well as game session time statistics.

All weekly results go through an additional review before payouts so that rewards are given to honest players for honest results.

Thank you for your understanding. The final data cleanup is already in progress.

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Post #95 4.23K
⚑️ TRAVIS RUN WELCOMES NEW PLAYERS

Over the past 24 hours, more than 8,000 new users have registered in Travis Run.

The total number of registered users has already exceeded 23,000 and continues to grow.

This is a big step for the project and a new stage in the development of Travis Run.

Along with the new wave of registrations, we also detected a number of bot farms and accounts showing signs of inorganic activity.

What has been done:

🟠 bot farms and suspicious accounts were restricted
🟠 manipulated results were removed from the weekly calculation
🟠 bot accounts were blocked
🟠 honest users who were caught in the review were unblocked
🟠 the app has been restored

The team has also strengthened bot traffic detection and implemented additional protection measures so that such waves do not affect the leaderboard, seasonal rewards, or honest players in the future.

Reminder: automation, farms, multi-accounting, and any attempts to artificially influence season results are prohibited in Travis Run. All results are reviewed before payouts.

We are happy to welcome every new honest player.

Travis Run is growing, the season continues, and the leaderboard race is becoming even more interesting.

Welcome to the race.

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Post #94 3.79K
⚠️ IMPORTANT NOTICE

Over the past few hours, more than 4,000 new profiles have been registered in Travis Run.

After an internal review, we found that a significant part of this wave shows signs of inorganic activity: mass registrations, connected accounts, and behavior similar to bot farms, result manipulation, and airdrop hunting.

To protect honest players, the leaderboard, and the season economy, we have temporarily frozen the suspicious registration wave until an additional review is completed.

Suspicious profiles have been temporarily restricted, their results will be removed from the leaderboard shortly, and their impact on weekly rewards has been stopped.

The team is currently conducting an additional activity review.

Automation, farms, multi-accounting, and any attempts to unfairly influence season results are prohibited in Travis Run.

Our goal is to make sure rewards go to real players, not account networks created for manipulation.

If your profile was restricted by mistake, please contact support: @trvsupportt
We will conduct an additional manual review.
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Post #93 3.15K
🏁 WEEK 6 IS COMPLETE

This week, Travis Pass appeared in Travis Run, bringing new premium mechanics, additional GEM progress, and PASS SPIN.

The week was important not only in terms of activity, but also in terms of the economy: a new weekly GEM record was set, the first turnover from PASS mechanics appeared, and the final burn pool exceeded 20% of the prize pool.


Main weekly stats:

🟠 3,077 players shared the 100,000 TRVS prize pool

🟠 16,154,564 GEM collected by players during the week

🟠 Player payouts ranged from 0.005 TRVS to 7,541 TRVS

This week also set an all-time record for the amount of GEM collected in a single week.


Boost economy:

🟠 13,679 boosts purchased by players

🟠 22,986 TRVS spent on boosts

β€’ 10,538 TRVS sent to the referral pool

β€’ 12,448 TRVS sent to the burn pool


Travis Pass stats:

🟠 26 Travis Pass purchases during the first week

🟠 13,650 TRVS spent on subscriptions

β€’ 5,738 TRVS sent to the referral pool

β€’ 7,912 TRVS sent to the burn pool

🟠 779,700 GEM turnover in PASS SPIN

🟠 104,550 GEM net won into weekly results through PASS SPIN

🟠 104,605 GEM additionally credited through the +10% GEM bonus from Travis Pass

🟠 209,155 GEM total weekly GEM growth for Pass participants


Final burn pool of the week:

πŸ”₯ 20,360 TRVS


Best results of the week:

GEM leaders:

πŸ₯‡ AlekseyNefedov - 1,033,648 GEM / 3,801 TRVS
πŸ₯ˆ Vesela1981 - 439,160 GEM / 1,615 TRVS
πŸ₯‰ astapc4ik - 278,492 GEM / 1,024 TRVS

Distance leaders:

πŸ₯‡ Kairat0707 - 113,332 m / 4,876 TRVS
πŸ₯ˆ AlekseyNefedov - 86,932 m / 3,740 TRVS
πŸ₯‰ astapc4ik - 79,007 m / 3,399 TRVS

A separate reminder: automation, farming, and any attempts to obtain results unfairly are prohibited in Travis Run. This week, around 170 bots were blocked. If abuse is detected, the account is blocked permanently.

Full results are available in the Statistics section through the leaderboard.

Week 7 has already started. The race continues.

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Post #92 2.95K
Travis Pass was launched in Travis Run yesterday.

Some players may have already noticed Pass holders in the leaderboard - they are highlighted with a special PASS badge and a golden frame.

You can purchase the same subscription through the β€œProfile” section in the Mini App.

What Travis Pass gives you:

🟠 20 ranked attempts every day instead of 15
🟠 +10% GEM for ranked runs as a separate transaction
🟠 +2 additional daily wheel spins
🟠 from 15 to 20 daily game boosts
🟠 x2 GEM in missions
🟠 access to PASS SPIN
🟠 highlighting in the leaderboard

Pass is created for active players who want more opportunities every day and want to get the most out of every week of the season.

And now, a small giveaway for 20 weekly Travis Passes.

The rules are simple:

1) Open the daily wheel
2) Spin the wheel
3) If you get 700 GEM or 900 GEM - take a screenshot and send it to @trvsupportt

The first 10 lucky players will receive Travis Pass on their account.

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Post #91 2.79K
🎲 PASS SPIN: RISK MECHANIC FOR TRAVIS PASS HOLDERS

Together with Travis Pass, a separate mechanic will appear in the game β€” PASS SPIN.

This is not a regular daily wheel. It is a risk mode for players who want to have more influence on their result and add more emotion and profit potential inside the season.

Important rule:

PASS SPIN does not use your general GEM balance.
It uses the GEM earned during the current season week.


This means you first need to play, collect GEM through runs and activities, build a positive weekly result β€” and only after that you can use your weekly GEM progress in PASS SPIN.

Available spin balance = GEM earned during the current season week.

All wins and losses in PASS SPIN also affect your weekly GEM result.

At the same time, you cannot go below zero: the worst-case scenario is losing your current weekly GEM progress down to zero, but never going into a negative balance.

How PASS SPIN works:

The player chooses a GEM stake, starts the spin, and receives a result depending on the multiplier that lands.

🟠 Available stakes: from 100 to 3000 GEM
🟠 Available multiplier sectors: from x0 to x5

PASS SPIN limits:

🟠 up to 30 spins per day
🟠 up to 30,000 GEM daily turnover
🟠 limits reset every day at 00:00 UTC

These limits are needed to keep the mechanic interesting while preventing it from becoming an uncontrolled source of progress.

PASS SPIN has an RTP of around 1.05.

In simple terms: over the long run, the mechanic is mathematically favorable.
But this does not mean that every single spin will be profitable.

PASS SPIN is created for players who enjoy risk, dynamics, and extra decision-making inside the season.

Keep your result or take the risk?
Secure your current progress or try to boost your position?
Play carefully or go for a big multiplier?

Now Travis Pass holders will have another way to make the seasonal race more dynamic.

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Post #90 1.96K
🎫 TRAVIS PASS: A NEW LEVEL OF DAILY GAMEPLAY

Travis Pass will appear in Travis Run very soon - a subscription for active players who want more daily opportunities and want to get the most out of every week of the season.

Pass does not replace the basic game rules and does not guarantee victory in the leaderboard, but it gives players more tools, more daily actions, and more control over their progress.


What Travis Pass gives you:

🟠 +5 ranked attempts every day

The base limit for all players remains the same β€” 15 ranked games per day. With an active Pass, a player receives 20 ranked attempts per day.


🟠 +10% GEM for ranked runs

After a successful ranked run, the player receives the regular reward, plus an additional Travis Pass bonus: +10% GEM to the earned result.

The bonus is credited as a separate PASS transaction.


🟠 +2 additional daily wheel spins

Every day, a player with an active Pass receives +2 additional spins of the wheel with ranked GEM.

This is another daily way to boost progress and add more actions inside the season.


🟠 Daily game boosts

Travis Pass also provides daily game boosts:

- 15 boosts per day for the weekly subscription
- 20 boosts per day for the monthly subscription

Boosts are credited every day at 00:00 UTC. The set will be different each day.


🟠 Access to PASS SPIN

Pass holders will unlock a separate wheel mode β€” PASS SPIN.

This is a risk mechanic for those who want to have more influence on their weekly progress and fight for a position in the GEM leaderboard.

We will share more details about PASS SPIN in the next post.


🟠 x2 GEM in missions

All current missions β€” both permanent and daily β€” will give Pass holders 2x more GEM.

This makes the Missions section even more useful for players who enter the game every day.


🟠 Highlighting in the leaderboard

Travis Pass holders will be highlighted in the leaderboard with a PASS badge and a special golden frame.


🟠 Future visual benefits

In the future, Pass will also expand visual benefits in the profile, game, and leaderboard.


Travis Pass price:

250 TRVS - 1 week
900 TRVS - 1 month

Payment is made from the Mini App balance.
Auto-renewal can be disabled at any time.

TRVS from Pass payments are distributed using the same mechanism as boost purchases: 70% goes to the referral pool up to 15 levels deep, and 30% goes to the burn pool.


❗️ The subscription release is moved to tomorrow, June 9.

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Post #89 1.4K
πŸ”₯ WEEK 6: NEW WEEK AND NEW MECHANICS

Week 6 of Season 1 has already started! The weekly prize pool remains 100,000 TRVS, and distance rewards will once again go to the Top 100 players.

The first half of the season is already behind us, and the competition is getting tighter every week. More players are joining, which means every ranked attempt becomes more important.


Week 6 prize pool distribution:

🟠 60,000 TRVS - distributed proportionally among players who collect more than 1 ranked GEM during the week

🟠 40,000 TRVS - distributed proportionally among the Top 100 players by distance, based on their best ranked run

As a reminder: every player has 15 ranked attempts each day.
These are the attempts that count toward the leaderboard and weekly reward calculations.

If you run out of attempts, the β€œ+5 ranked attempts” boost is available in the shop. It is valid only during the current day, and there is no limit on purchases.


What we’re preparing this week:

🟠 Fun SKILL Mode

A separate mode for players who want to test pure skill.
Boosts will not be available in this mode. Only pure skill matters!
A separate small distance-based prize pool will be allocated for SKILL Mode.

🟠 Farming Announcement

This week, we will also share more details about the launch of farming directly inside Axiome Wallet and announce the launch date for the mechanic. This is an important step for the TRVS ecosystem!


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Post #88 1.77K
🏁 WEEK 5 IS COMPLETE

The fifth week and the first half of Season 1 are now behind us. Over the past week, around 2,500 new players joined Travis Run, which means competition in the season has become noticeably tighter.


Weekly stats:

🟠 4,098 players participated

🟠 14,498,446 GEM collected by players

🟠 17,733 boosts purchased

🟠 27,763 TRVS spent on boosts (27.7% of the prize pool)

β€’ 12,564 TRVS were sent to the referral pool
β€’ 15,199 TRVS were sent to the burn pool

🟠 Payouts to participants ranged from 0.005 TRVS to 8,030 TRVS


Maximum payouts of the week:

GEM leaders:

πŸ₯‡ AlekseyNefedov - 2,203 TRVS
πŸ₯ˆ Rakser1979 - 1,512 TRVS
πŸ₯‰ astapc4ik - 1,334 TRVS

Distance leaders:

πŸ₯‡ AlekseyNefedov - 5,827 TRVS
πŸ₯ˆ Kairat0707 - 4,005 TRVS
πŸ₯‰ Matvey1792 - 3,557 TRVS

After the technical maintenance was completed, payouts were sent to wallets inside the Mini App.

Full results are available in the Statistics section through the leaderboard.

Week 6 has started. The race continues!

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Post #87 2.41K
πŸ•œ TECHNICAL MAINTENANCE

Technical maintenance is currently underway in Travis Run.

Seasonal week payouts will become available after the update is complete. Estimated time: another 1-3 hours.

A Mini App update with the new Travis Pass section will also be released today. We’ll share more details about it in a separate post today.

Travis Run will return to normal operation soon.
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Post #86 2.63K
⚑️ WEEK 5: THE RACE IS GETTING MORE INTENSE

Week 5 of Season 1 has officially started.
This week’s prize pool is 100,000 TRVS, and the TOP 100 players will once again receive distance rewards!

But this week the competition is going to be even more exciting.

After the latest update, long runs have become significantly harder: speed now keeps increasing continuously and no longer reaches a plateau. The farther you run, the higher the pressure - and the less room there is for mistakes.

This means the distance leaderboard could become much more dynamic: holding a long run is now harder, giving more players a real chance to break into the TOP rankings.


Week 5 Prize Pool Distribution:

🟠 60,000 TRVS - distributed proportionally among players who collect more than 1 ranked GEM during the week

🟠 40,000 TRVS - distributed proportionally among the TOP 100 players by distance, based on their best ranked run

Every player receives 15 ranked attempts per day.
These are the runs that count toward the leaderboard and weekly reward calculations.


If you run out of attempts, the β€œ+5 Ranked Attempts” boost is available in the shop and works for the current day only. There is no limit on purchases.


What we’re preparing this week:

🎫 Travis Pass
This week we’re launching Travis Pass for active players. More details will be shared in a separate post.

🎲 Wheel of Fortune Upgrade
The wheel is getting an update with additional spins and various new rewards. More details coming in a separate announcement as well.


Week 5 has already begun - and now the race is not just more active, but harder, fairer, and more exciting than ever.

πŸ‘‰ @trvsrunbot
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Post #85 2.38K
🏁 WEEK 4 IS COMPLETE

This week, the race became noticeably more interesting: new boosts were added to the game, long-distance runs became harder, and players started building more advanced combined strategies.

Main Week 4 results:

🟠 Players completed 117,369 runs over the last 7 days

🟠 10,692,152 GEM collected during the week

🟠 2,167 players received payouts in TRVS

🟠 11,153 boosts were purchased

🟠 Players spent 20,462 TRVS on boosts

β€’ 9,502 TRVS were sent to the referral pool
β€’ 10,959 TRVS were sent to the burn pool

🟠 Payouts to participants ranged from 0.01 TRVS to 9,677 TRVS

It is also worth highlighting the new boosts - this week, players started actively using the updated mechanics, and the most popular new boost was the jetpack, purchased 872 times.


Maximum Week 4 payouts:

GEM leaders:

πŸ₯‡ Matvey1792 - 1,819 TRVS
πŸ₯ˆ Rakser1979 - 1,806 TRVS
πŸ₯‰ Astapc4ik - 819 TRVS

Distance leaders:

πŸ₯‡ Rakser1979 - 7,871 TRVS
πŸ₯ˆ No_humble - 5,000 TRVS
πŸ₯‰ Lionforyou - 4,141 TRVS


The results of the week once again confirmed that it is not just the number of runs that matters, but one strong ranked run built correctly for the chosen goal.

Fast Starts help players enter a more difficult track right away and join the fight for the distance Top faster. New boosts add more options for combinations, which means even more room for strategy.

Full Week 4 results are already available in the Statistics section inside the Mini App. You can access it through the leaderboard section.

The race continues.

πŸ”£ @trvsrunbot
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Post #84 2.26K
⚑️ TRAVIS RUN GAME UPDATE DROPS TODAY

The season is in full swing, competition for distance is getting tighter, which means the game itself needs to become deeper too.

Starting today, a new update will be available in Travis Run: minor bugs have been fixed, gameplay has been improved, and brand-new boosts for ranked run strategies have been added.

What’s changing:

🟠 Minor Bug Fixes

We continue improving game stability and fixing discovered issues.

🟠 Increased Speed on Long Distances

The farther you run, the harder it becomes to continue the race. Long-distance runs now become a true test of reaction and focus, while leaderboard competition becomes fairer: maintaining top results in late-game stages will be harder for everyone, leading to a more balanced coin distribution.


+4 NEW BOOST TYPES INCLUDED IN THIS UPDATE:

πŸš€ BOOST 1: QUICK START

You can now start your run instantly from one of four difficulty levels:

normal start from 0m
start from 500m
start from 1000m
start from 2000m

Quick Start is designed for players who want to compete for the distance pool without wasting time on the easy part of the run. You immediately enter a more difficult section of the track and can fight for high results much faster.

Each difficulty level also features a map change, helping indicate which level you are currently on.


πŸ’Ž BOOST 2: GEM MULTIPLIERS

x1.1 GEM
x1.3 GEM

The multiplier works for a single run and stacks multiplicatively with other multipliers collected during the race, as well as with the mini-game at the end of the run.

This opens up new strategies for players focused on GEM farming and maximizing their weekly distribution rewards.


☁️ BOOST 3: JETPACK

After activation, Travis flies into the sky and spends 30 seconds soaring through the clouds, collecting coins with no obstacles.

Cooldown between activations: 30 seconds.


πŸ›Ή BOOST 4: SKATEBOARD

After activation, Travis rides a skateboard for 30 seconds:

movement speed is 20% faster than normal running
protection from one obstacle collision
after a collision, the skateboard breaks, but the run continues

Cooldown between activations: 5 seconds.


Additionally, the Shield Boost now has a 15-second cooldown between activations.

Shield duration remains 30 seconds, but each collision reduces the remaining shield time by 5 seconds.

The shop and gameplay mechanics continue to expand.

Now your strategy will depend even more on what you are aiming for in each specific run: GEM farming, distance pushing, or going all-in for the maximum possible result.

πŸ”£@trvsrunbo
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