⚡️ TRAVIS RUN GAME UPDATE DROPS TODAY
The season is in full swing, competition for distance is getting tighter, which means the game itself needs to become deeper too.
Starting today, a new update will be available in Travis Run: minor bugs have been fixed, gameplay has been improved, and brand-new boosts for ranked run strategies have been added.
What’s changing:
🟠 Minor Bug Fixes
We continue improving game stability and fixing discovered issues.
🟠 Increased Speed on Long Distances
The farther you run, the harder it becomes to continue the race. Long-distance runs now become a true test of reaction and focus, while leaderboard competition becomes fairer: maintaining top results in late-game stages will be harder for everyone, leading to a more balanced coin distribution.
+4 NEW BOOST TYPES INCLUDED IN THIS UPDATE:
🚀 BOOST 1: QUICK START
You can now start your run instantly from one of four difficulty levels:
normal start from 0m
start from 500m
start from 1000m
start from 2000m
Quick Start is designed for players who want to compete for the distance pool without wasting time on the easy part of the run. You immediately enter a more difficult section of the track and can fight for high results much faster.
Each difficulty level also features a map change, helping indicate which level you are currently on.
💎 BOOST 2: GEM MULTIPLIERS
x1.1 GEM
x1.3 GEM
The multiplier works for a single run and stacks multiplicatively with other multipliers collected during the race, as well as with the mini-game at the end of the run.
This opens up new strategies for players focused on GEM farming and maximizing their weekly distribution rewards.
☁️ BOOST 3: JETPACK
After activation, Travis flies into the sky and spends 30 seconds soaring through the clouds, collecting coins with no obstacles.
Cooldown between activations: 30 seconds.
🛹 BOOST 4: SKATEBOARD
After activation, Travis rides a skateboard for 30 seconds:
movement speed is 20% faster than normal running
protection from one obstacle collision
after a collision, the skateboard breaks, but the run continues
Cooldown between activations: 5 seconds.
Additionally, the Shield Boost now has a 15-second cooldown between activations.
Shield duration remains 30 seconds, but each collision reduces the remaining shield time by 5 seconds.
The shop and gameplay mechanics continue to expand.
Now your strategy will depend even more on what you are aiming for in each specific run: GEM farming, distance pushing, or going all-in for the maximum possible result.
🔣@trvsrunbo
Post #84
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