🐇 Major bonus system update
The progression logic for mercenaries in
District Clash has been updated. Bonuses no longer drop randomly. The pool of battle items is now formed through a progression tree.
🌳 Skill Tree instead of roulette
👈 Each mercenary now has a unique progression tree.
👈 At the start of a battle, a mercenary receives 2 starting bonuses.
👈 With each round, items from the selected tree become available.
💎 The combat flow remains familiar, only the source of items has changed.
🌉 Progress conversion
All bonuses stored in the garage and unopened lootboxes have been converted into mercenary experience. Additionally, players received
from 1 to 3 new unique mercenaries:
🎩
Mr Freeman🌚
Morgan Freeman🥸
Gordon Freeman🔥 New bonuses available in the progression tree🙌 Hypersense Chip: +2 Initiative, +2 max ❤️
🍟 Junkfood: +1 Initiative, Learn: +7 max ❤️
🧻 Contract: Learn: +1 🗡, +1 Max ❤️
🛞 Ping: Blitz / Combo / Last Act: deal 2 🗡
🧱 Bulletproof Vest: +2 Max ❤️, -1 Initiative, Blitz: +1 shield
♋️ Absorb Field: Combo: heal 2 ❤️, +1 shield
🛁 Bubble Gen: Cooldown 3: +1 shield
🧩 Kinetic Field: Reflect 1 (+3 for each shield)
🏝 Voltage Whip: Weapon, Rush: +2 shields
🫲 Helping Hand: Brotherhood: 25% opponent jam
☕️ Rebalance of existing bonuses🥻 Evasion: 15% opponent jam, +1 Max ❤️
👢 Kick Boots: -1 Initiative, Taunt: +4 Max ❤️
🍾 Bullet Frenzy: Combo: deal 4 🗡
🦾 Muscles: +6 Max ❤️
👁 Adapt: Combo: +3 Max ❤️
🥶 Freeze Gun: Cooldown 3: opponent jam 100%, deal 2 🗡
🔥 Grenade: Cooldown 2: deal 3 🗡
🩸 Drain Hack: Cooldown 2: lifesteal 3
📱 O.L.M. (Optimus): Taunt: Reflect 3, Stealth: +4 Max ❤️, Neither: +2 temporary max 🗡
🌵
Starting bonuses for mercenaries updated
👩🦱 Mom of Three: 🏒 + 🍟
🧘♂️ Buddha: 💪 + 👁
😘 Bladerunner Girl: 🫓 + 🛞
💙 Rei: 🔥 + 🪤
🖤 Russel Hobbs: 🪃 + 🍺
🚀
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