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Leadwerks Game Engine 5 released, with C++ programming support

Hello, I am happy to tell you that Leadwerks 5.0 is finally released. C++ programming is supported with the pro DLC:
https://store.steampowered.com/news/app/251810/view/608676906483582868

This free update adds faster performance, new tools, and lots of video tutorials that go into a lot of depth. I'm really trying to share my game development knowledge with you that I have learned over the years, and the response so far has been very positive.

I am using Leadwerks 5 myself to develop our new horror game set in the SCP universe. The game is written with C++, using Lua for modding support:
https://www.leadwerks.com/scp

If you have any questions let me know, and I will try to answer everyone.

Here's the whole feature overview / spiel:

Optimized by Default

Our new multithreaded architecture prevents CPU bottlenecks, to provide order-of-magnitude faster performance under heavy rendering loads. Build with the confidence of having an optimized game engine that keeps up with your game as it grows.

Advanced Graphics

Achieve AAA-quality visuals with PBR materials, customizable post-processing effects, hardware tessellation, and a clustered forward+ renderer with support for up to 32x MSAA.

Built-in Level Design Tools

Built-in level design tools let you easily sketch out your game level right in the editor, with fine control over subdivision, bevels, and displacement. This makes it easy to build and playtest your game levels quickly, instead of switching back and forth between applications. It's got everything you need to build scenes, all in one place.

Vertex Material Painting

Add intricate details and visual interest by painting materials directly onto your level geometry. Seamless details applied across different surfaces tie the scene together and transform a collection of parts into a cohesive environment, allowing anyone to create beatiful game environments.

Built-in Mesh Reduction Tool

We've added a powerful new mesh reduction tool that decimates complex geometry, for easy model optimization or LOD creation.

Stochastic Vegetation System

Populate your outdoor scenes with dense, realistic foliage using our innovative vegetation system. It dynamically calculates instances each frame, allowing massive, detailed forests with fast performance and minimal memory usage.

Fully Dynamic Pathfinding

Our navigation system supports one or multiple navigation meshes that automatically rebuild when objects in the scene move. This allows navigation agents to dynamically adjust their routes in response to changes in the environment, for smarter enemies and more immersive gameplay possibilities.

Integrated Script Editor

Lua script integration offers rapid prototyping with an easy-to-learn language and hundreds of code examples. The built-in debugger lets you pause your game, step through code, and inspect every variable in real-time. For advanced users, C++ programming is also available with the Leadwerks Pro DLC.

Visual Flowgraph for Advanced Game Mechanics

The flowgraph editor provides high-level control over sequences of events, and lets level designers easily set up in-game sequences of events, without writing code.

Integrated Downloads Manager

Download thousands of ready-to-use PBR materials, 3D models, skyboxes, and other assets directly within the editor. You can use our content in your game, or to just have fun kitbashing a new scene.

Learn from a Pro

Are you stuck in "tutorial hell"? Our lessons are designed to provide the deep foundational knowledge you need to bring any type of game to life, with hours of video tutorials that guide you from total beginner to a capable game developer, one step at a time.

Steam PC Cafe Program

Leadwerks Game Engine is available as a floating license through the Steam PC Cafe program. This setup makes it easier for
Steampowered Leadwerks Game Engine 5 - Leadwerks Game Engine 5 Released - Steam News Faster performance, new tools, and hours of video tutorials
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