VKRT NES Remaster — an open-source C++20 NES emulator with an observation-driven remastering pipeline
I'm an independent developer from Argentina. I'd like to share VKRT NES Remaster, a native NES emulator built with C++20 and AI-assisted engineering.
It features:
Native CPU, PPU, APU and mapper implementations.
Original (F1) and Remaster (F4) graphics modes.
Windows frontend with audio and controller support.
Open-source code with attribution licensing.
The remastering system is designed to improve visuals without modifying the emulated machine's behavior.
No commercial ROMs are included, and universal compatibility isn't claimed.
GitHub: https://github.com/FranTriems/VKRT-NES-Remaster
Feedback and contributions are welcome!
https://redd.it/1x31c6d
@r_cpp
Post #25835
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