Post #3117 226 Jul 21, 2026, 16:07 UTC Доклад от чувака из студии thatgamecompany (создатели легендарной Journey) про ментальные карты в процессе проектировки игровых пространств. 📺 YouTubeGameDEV #Видео YouTube Stop Getting Lost: Make Cognitive Maps, Not Levels In this 2021 GDC talk, thatgamecompany’s Nicolas Oueijan leverages cognitive science, anthropological, and urbanism research to explore what it means to get lost in a game map and how spaces can be designed to prevent this from happening. Head to GDC Vault…