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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Showing posts older than #1914 · Back to latest

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Post #1910 150
Post #1909 153
Post #1908 142
Simple Roads

A free kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.

https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360

#road #roadsystem
Unity Asset Store Simple Roads | 3D Roadways | Unity Asset Store Elevate your workflow with the Simple Roads asset from Stepan Drunks. Find this & other Roadways options on the Unity Asset Store.
  • 👍 3
Post #1907 138
Game Math: Dot Product, Rulers, And Bouncing Balls

The dot product is a simple yet extremely useful mathematical tool. It encodes the relationship between two vectors’ magnitudes and directions into a single value. It is useful for computing projection, reflection, lighting, and so much more.

https://allenchou.net/2020/01/dot-product-projection-reflection/

#math #dotproduct #projection
Ming-Lun "Allen" Chou | 周明倫 Game Math: Dot Product, Rulers, And Bouncing Balls | Ming-Lun "Allen" Chou | 周明倫 [latexpage] 本文之中文翻譯在此 Prerequisites Trignometry Basics – Sine & CosineTrigonometry Basics – Tangent, Triangles, And CannonballsInverse Trigonometric Functions, Slope Angles, And Facing Objects Overview The dot product is a simple yet extremely useful mathematical…
  • 👍 3
Post #1902 155
UnsafeCollections

This project contains various collections that perform no managed memory allocation. It alleviates GC (Garbage Collector) pressure useful for usecases such as Unity.

https://github.com/DennisCorvers/UnsafeCollections

#collection #unsafe #nativecollection
GitHub GitHub - DennisCorvers/UnsafeCollections: Various collections which are completely unmanaged by the GC Various collections which are completely unmanaged by the GC - DennisCorvers/UnsafeCollections
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Post #1901 141
Post #1898 157
Compute Shaders: Grass Rendering

The title is a bit misleading, as the author still uses geometry shader to generate grass blades, so it doesn't work on Metal. But it is still an interesting example as the compute shader is used to calculate multiple objects interaction with grass.

https://medium.com/dotcrossdot/compute-shaders-grass-rendering-6916a9dd008e

#grass #compute #shader
Medium Compute Shaders: Grass Rendering This is a grass rendering system that I have worked on for some time. I wanted to make something that looked like the grass in…
  • 👍 3
Post #1894 160
.NET Memory Performance Analysis

Even though the title mentions analysis, the first part is purely theoretical and has a gentle introduction into memory management on the OS level and a deeper description of memory management and GC in .NET.
Disclaimer: Unity uses a different garbage collector, but still there is plenty of info in the post that can be useful even for working with Unity, as well as it's definitely a good read if you'd like to look a bit around Unity.

https://github.com/Maoni0/mem-doc/blob/master/doc/.NETMemoryPerformanceAnalysis.md

#memory #gc
GitHub mem-doc/doc/.NETMemoryPerformanceAnalysis.md at master · Maoni0/mem-doc This is a document to help with .NET memory analysis and diagnostics. - Maoni0/mem-doc
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