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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Showing posts older than #1894 · Back to latest

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Post #1892 158
Post #1891 155
The magic of Material Property Blocks

Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. Changing the render state is not supported.

http://thomasmountainborn.com/2016/05/25/materialpropertyblocks/

#mpb #materialpropertyblock #optimization
  • 👍 2
Post #1890 154
Post #1888 168
EasyNoise: An open source unity noise library

Easy generation of noise and falloff for fast iterations. Use gradient and generate texture for your terrain with just a few lines of code.
Can come in quite handy for prototyping.

https://github.com/AndreaDev3D/EasyNoise

#noise #noisegeneration
GitHub GitHub - AndreaDev3D/EasyNoise: A free unity noise library A free unity noise library. Contribute to AndreaDev3D/EasyNoise development by creating an account on GitHub.
  • 👍 3
Post #1886 146
Unity 2021.2 and up supports some NEW features of C# 9

#csharp
  • 👍 3
Post #1885 146
DMotion - A high level Animation Framework for Unity DOTS

DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)

https://github.com/gamedev-pro/dmotion

#animator #dots
GitHub GitHub - gabrieldechichi/dmotion: DMotion - A high level Animation Framework for Unity DOTS DMotion - A high level Animation Framework for Unity DOTS - gabrieldechichi/dmotion
  • 👍 4
Post #1884 141
Post #1883 144
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