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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Showing posts older than #1853 · Back to latest

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Post #1852 146
UltimateXR is a free, open source framework and toolkit for Unity that includes powerful features such as cross-device compatibility, state-of-the-art grab and manipulation mechanics, inclusion through a library of gender- and race-agnostic hands, customizable full body avatar representation, advanced UI components, locomotion mechanics, and much more

The package is available there:
https://www.ultimatexr.io/

#xr #manipulation
  • 👍 2
Post #1843 118
How We Used dotMemory to Optimize dotMemory

Not exactly Unity related case, but I love posts like this one where an author shows an engineering approach to problem solving. A good example of how to profile and validate that changes improve performance

https://blog.jetbrains.com/dotnet/2022/05/23/how-we-used-dotmemory-to-optimize-dotmemory/

#profiling #dotmemory #dotpeek
The JetBrains Blog How We Used dotMemory to Optimize dotMemory | The .NET Tools Blog dotMemory is a .NET memory profiler by JetBrains. My name is Ilya and I help develop the tool. I'd like to tell you a classical dogfooding story of how we optimized one of dotMemory's algorithms by
  • 👍 3
Post #1842 109
Scripts to fix the Polygon Collider 2D problems

The Box2D Physics Engine doesn't support concave shapes. Instead, It generates multiple convex shape. In this way our objects may get stuck between these convex shapes.

https://www.reddit.com/r/Unity2D/comments/vlvr1t/i_wrote_some_scripts_to_fix_the_polygon_collider/

Asset store (free): https://assetstore.unity.com/packages/tools/physics/polygon-collider-2d-solver-224620

#physics #physics2d #meshcollider
reddit I wrote some scripts to fix the Polygon Collider 2D problems! Posted in r/Unity2D by u/Script_Boy • 245 points and 12 comments
  • 👍 3
Post #1841 113
Post #1840 110
Post #1838 115
2d Visibility
In a 2D top-down map it is sometimes useful to calculate which areas are visible from a given point. For example you might want to hide what’s not visible from the player’s location, or you might want to know what areas would be lit by a torch.

https://www.redblobgames.com/articles/visibility/

#2dvisibility #vision #2dlighting
  • 👍 5
Post #1836 121
Post #1835 117
Post #1834 121
Post #1833 112
Selectively deep profile single methods in Unity's Profiler

Runtime deep profile individual methods
With selective profiler you can choose individual methods to profile from Unity Profiler. Just select a method in the Profiler window and choose Profile to automatically get more precise information.

https://github.com/needle-tools/selective-profiling

#profiling #deepprofiling
  • 👍 4
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