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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Showing posts older than #1833 · Back to latest

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Post #1832 112
Adding Post Processing Profiles in Unity

Post Processing in Unity can completely change the look of your game. An author shows just one small difference they made in a scene using a few and then go over what's available and what they do.

https://medium.com/@arkantose.dc/adding-post-processing-profiles-in-unity-c1561316b913

#vfx #postprocessing
Medium Adding Post Processing Profiles in Unity Post Processing in Unity can completely change the look of your game. Below I am going to show just one small difference they made in a…
  • 👍 3
Post #1830 112
Post #1829 105
Post #1824 98
Post #1823 120
Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). Supports URP now

https://github.com/MirzaBeig/Post-Processing-Scan

#scan #sonar #vfx #shader #postprocess
  • 👍 5
Post #1817 105
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyond

#hdrp #lighting #book
  • 👍 3
Post #1813 103
NEXT-GEN RENDERING coming to Unity - Nano Tech

Looks like a custom "Nanite for Unity" is going to be released pretty soon. I remember seeing early videos of this project the last year, and happy to see it being close to a release.

https://www.indiegogo.com/projects/the-unity-improver-nano-tech/coming_soon

#nanite #compute #nanotech
Indiegogo The Unity Improver - Nano Tech - A fast rendering system for highly detailed meshes, made for Unity. Supports HDRP / URP / Built-in!
  • 👍 7
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