TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.18K subscribers
Post #2625 546
Memory Profiler finds the roots behind Unity leaks

I keep coming back to this question with memory tools: not only "where was this allocated?" but "what is keeping it alive?"

Memory Profiler 1.2.0-pre.1 adds a Roots & Impact table attributing snapshot memory to static fields, scenes, AssetBundles, native subsystems, and other roots. It lets you sort leaked objects by total impact, including native and graphics memory they keep alive. It also captures CoreCLR Player snapshots, tho the VM’s own native allocations remain Untracked.

https://discussions.unity.com/t/memory-profiler-1-2-0-pre-1-released-roots-impact-profiling-coreclr-support/1735523

#memory #profiling #unity
Unity Discussions Memory Profiler 1.2.0-pre.1 Released — Roots & Impact Profiling & CoreCLR Support We’ve just released version 1.2.0-pre.1 of the Memory Profiler package, and with it the new Roots & Impact table, which enables entirely new workflows for analyzing your memory usage. This thread walks through them. For the full change log, see the releases…
  • 👍 10
  • 🔥 4
More from @everydayunity
  1. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  2. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  3. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
  4. Sep 19, 2026Netcode for GameObjects 3.0.0 is now available It is preparation for Unity’s shared Netcod…
  5. Sep 9, 2026Unity Plugin Official Unity plugin for Claude. https://claude.com/plugins/unity #ai
  6. Sep 5, 2026Have you tested Astra already? I checked deepswe bench and decided to test it with medium…
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →