Memory Profiler finds the roots behind Unity leaks
I keep coming back to this question with memory tools: not only "where was this allocated?" but "what is keeping it alive?"
Memory Profiler 1.2.0-pre.1 adds a Roots & Impact table attributing snapshot memory to static fields, scenes, AssetBundles, native subsystems, and other roots. It lets you sort leaked objects by total impact, including native and graphics memory they keep alive. It also captures CoreCLR Player snapshots, tho the VM’s own native allocations remain Untracked.
https://discussions.unity.com/t/memory-profiler-1-2-0-pre-1-released-roots-impact-profiling-coreclr-support/1735523
#memory #profiling #unity
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