"Software Fundamentals Matter More Than Ever" — Matt Pocock
I recently watched a short conference talk about how software fundamentals are even more important now in the age of AI. It focused heavily on one of my favorite books, "A Philosophy of Software Design."
Of course, not all the advice there applies directly to game development, but I still highly recommend checking it out and using the other concepts proposed by the author.
I am already trying a /grill-me skill, and it feels like /brainstorming from superpowers. But it asks a lot more questions and helps you shape much better requirements. Anyway too early to say which one is better.
What do you think about it?
https://www.youtube.com/watch?v=v4F1gFy-hqg
#ai
Post #2604
1.07K