TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.18K subscribers
Post #2602 981
Everyday Unity Anyway, the reason I got back to Antigravity was that I found an interesting repo I wanted to test: Agency Agents I checked the Antigravity docs and didn't find anything about agent setup. I just dropped them into a project like with Claude Code and asked…
A while ago I shared my Unity agent team repo here, and I've been using it in my daily work ever since. Last weekend I added two new agents focused purely on performance: a Unity Performance Reviewer and a Unity Profiler Analyst.

And already yesterday, I got the first big win. On the very first try, the Profiler Analyst identified a real memory regression in our live game just by reading a Memory Profiler snapshot. The kind of issue that can easily slip past a normal code review but stands out immediately once something actually inspects what is resident in memory. I'll keep the specifics internal, but the takeaway was: a meaningful production-shape issue affecting scalability, found on input capture #1, on a codebase the agent had zero prior context on.

What each of the two agents does:
• Performance Reviewer reviews diffs through a pure runtime-cost lens: allocations in hot paths, GC pressure, draw-call growth, Canvas rebuilds, shader variant explosion, mobile frame budgets. It complements the generic code reviewer: that one cares about correctness, this one only asks "what will this cost at 60 FPS on a cheap device?"
• Profiler Analyst doesn't touch code at all. It ingests Profiler / Profile Analyzer / Memory Profiler / Frame Debugger captures and returns a ranked, quantified optimization plan.

That said, a grain of salt: one good catch isn't a pattern yet. Profile first, then optimize (if needed), even when the agent sounds very confident 🙃

Drop a 🔥 if you want more examples of how I use these at work.

https://github.com/AlexMerzlikin/unity-agent-team

#ai #agent #performance #unity
GitHub GitHub - AlexMerzlikin/unity-agent-team: A focused slice of The Agency, purpose-built for Unity game development A focused slice of The Agency, purpose-built for Unity game development - AlexMerzlikin/unity-agent-team
  • 🔥 29
More from @everydayunity
  1. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  2. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  3. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
  4. Sep 19, 2026Netcode for GameObjects 3.0.0 is now available It is preparation for Unity’s shared Netcod…
  5. Sep 9, 2026Unity Plugin Official Unity plugin for Claude. https://claude.com/plugins/unity #ai
  6. Sep 5, 2026Have you tested Astra already? I checked deepswe bench and decided to test it with medium…
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →