Running Unity Tests at Warp Speed with .NET
A while back, I posted about running Unity tests faster using .NET. So I sat down and documented the entire setup.
https://gamedev.center/run-unity-tests-faster-dotnet/
#testing
Post #2597
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Everyday Unity Unity's Mono problem: Why your C# code runs slower than it should * Unity uses Mono, a legacy JIT runtime → 2–3× slower than modern .NET * Benchmarks: map generation and game startup take 100s in Unity/Mono, 38s in .NET (Debug mode) * Even in Release mode:…
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