Unity 6.3 LTS is available
Hopefully, they are addressing old issues as well.
Key changes for me in 6.3:
* Platform Toolkit: A unified API for handling accounts, save data, and achievements across platforms (Steam, Consoles, Mobile).
* HTTP/2 Support: Now the default for UnityWebRequest where supported, reducing server load and device CPU usage.
* AssetBundles & Addressables: Improved with TypeTree deduplication, which can significantly reduce runtime memory usage and speed up build times.
* Sprite Atlas Analyzer: A new tool to identify inefficiencies, wasted space, and compression issues in atlases.
* SRP Batcher Improvements: A new API for dynamic custom values (Shader User Values) allows the SRP Batcher to handle per-instance data, a performant alternative to Material Property Blocks.
Has anyone tried this in production yet?
Also, for those who already upgraded from 2022 LTS: is it safer to step to 6.0 LTS first, or jump straight to 6.3 LTS?
https://unity.com/blog/unity-6-3-lts-is-now-available
#lts
Post #2590
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