SmartAddresser: Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System
I wouldn’t say I add a lot of assets to groups all the time, but even if it helps me do this in a few clicks instead of the usual ten, it still saves time. The workflow also becomes somewhat similar to the current sprite packer with a folder setup.
I am wondering would you find it more helpful given your daily routine?
https://github.com/CyberAgentGameEntertainment/SmartAddresser
#addressables #editortools
Post #2526
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