TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.18K subscribers
Post #2519 693
Investigating Memory Issues in Unity

I came across a new post about using the Memory Profiler in Unity. It has some helpful tips and a few things I hadn’t heard before, like the command line arguments -debugallocator, -systemallocator, and -log-memory-performance-stats, which might be useful in certain cases.

The author also shares links to native profilers they recommend. Ngl there have only been a few times when I really needed to use a native profiler in a real prod game instead of Unity's built-in one.
For example, when profiling the cold and hot start of our game on Android. Still, it’s something I want to explore further. More real production use cases would help with that.

Have you ever used native profilers because the Unity ones didn’t provide enough info or for any other reason?

https://dev.to/attiliohimeki/investigating-memory-issues-in-unity-55am

#memory #profiler
DEV Community Investigating Memory issues in Unity Memory is an important, and often overlooked, aspect of game optimisation. A game project that...
  • 👍 8
  • 🔥 3
More from @everydayunity
  1. Sep 24, 2026We were wondering in the comments what Claude reset does. Here is the answer https://www.r…
  2. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  3. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  4. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
  5. Sep 19, 2026Netcode for GameObjects 3.0.0 is now available It is preparation for Unity’s shared Netcod…
  6. Sep 9, 2026Unity Plugin Official Unity plugin for Claude. https://claude.com/plugins/unity #ai
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →