Investigating Memory Issues in Unity
I came across a new post about using the Memory Profiler in Unity. It has some helpful tips and a few things I hadn’t heard before, like the command line arguments -debugallocator, -systemallocator, and -log-memory-performance-stats, which might be useful in certain cases.
The author also shares links to native profilers they recommend. Ngl there have only been a few times when I really needed to use a native profiler in a real prod game instead of Unity's built-in one.
For example, when profiling the cold and hot start of our game on Android. Still, it’s something I want to explore further. More real production use cases would help with that.
Have you ever used native profilers because the Unity ones didn’t provide enough info or for any other reason?
https://dev.to/attiliohimeki/investigating-memory-issues-in-unity-55am
#memory #profiler
Post #2519
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