A follow-up after one year on that post about improving Unity performance using IL2CPP_USE_SPARSEHASH.
Has anyone here tried using that approach in their own projects? I’d really love to hear if it brought any improvements on your side or if you ran into anything unexpected while experimenting with it.
I already know a couple of teams that gave it a try and saw noticeable performance gains, especially during app startup and dependency resolution. So I’m curious if there are more of you who found it useful or maybe applied it in a different way. Let me know.
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Post #2517
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Everyday Unity Instantly Boost Unity Game Performance With IL2CPP_USE_SPARSEHASH Finally, another post on my blog. This investigation was time-consuming, and while I won't say I enjoy digging through generated C++ code, the results were worth the effort. Hit the fire emoji…
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