TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.18K subscribers
Post #2517 958
Everyday Unity Instantly Boost Unity Game Performance With IL2CPP_USE_SPARSEHASH Finally, another post on my blog. This investigation was time-consuming, and while I won't say I enjoy digging through generated C++ code, the results were worth the effort. Hit the fire emoji…
A follow-up after one year on that post about improving Unity performance using IL2CPP_USE_SPARSEHASH.

Has anyone here tried using that approach in their own projects? I’d really love to hear if it brought any improvements on your side or if you ran into anything unexpected while experimenting with it.

I already know a couple of teams that gave it a try and saw noticeable performance gains, especially during app startup and dependency resolution. So I’m curious if there are more of you who found it useful or maybe applied it in a different way. Let me know.

You can write a comment or hit the DM.
  • 🔥 8
  • 👍 1
More from @everydayunity
  1. Sep 24, 2026Now you can change the effort mid session in new Claude. So the advice about caching from…
  2. Sep 24, 2026We were wondering in the comments what Claude reset does. Here is the answer https://www.r…
  3. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  4. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  5. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
  6. Sep 19, 2026Netcode for GameObjects 3.0.0 is now available It is preparation for Unity’s shared Netcod…
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →