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Batching tamed: reducing batches via UI mask optimization

The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.

https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d

#ui #mask
Medium Batching tamed: reducing batches via UI mask optimization We look at a real case with batching where we optimize masks in Unity to reduce the number of batches.
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