Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.
The new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.
You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.
https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/
#rider

