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Reveal-By-Progress-Shader-For-Unity: A custom shader for Unity that reveals an object based on a progress value.

This effect is based on an old tutorial by Alan Zucconi. It's great to see a complete implementation that can be easily used for prototyping. Currently, it supports only the Built-in Render Pipeline.

I have seen this revealing effect in a lot of hyper casual games. Moreover, it can be modified for other purposes—for example, cutting off dark vertices entirely to imitate a 3D printing mechanic.

https://github.com/AnhPham/Reveal-By-Progress-Shader-For-Unity

#shader #reveal #builtin
GitHub GitHub - AnhPham/Reveal-By-Progress-Shader-For-Unity: A custom shader for Unity that reveals an object based on a progress value. A custom shader for Unity that reveals an object based on a progress value. - AnhPham/Reveal-By-Progress-Shader-For-Unity
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