Reveal-By-Progress-Shader-For-Unity: A custom shader for Unity that reveals an object based on a progress value.
This effect is based on an old tutorial by Alan Zucconi. It's great to see a complete implementation that can be easily used for prototyping. Currently, it supports only the Built-in Render Pipeline.
I have seen this revealing effect in a lot of hyper casual games. Moreover, it can be modified for other purposes—for example, cutting off dark vertices entirely to imitate a 3D printing mechanic.
https://github.com/AnhPham/Reveal-By-Progress-Shader-For-Unity
#shader #reveal #builtin
Post #2493
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