Performance checklist provided by Unity in their ECS samples repo covers both regular projects and DOTS.
It gives you a clear plan of what to check after identifying slow parts of your game through profiling. While the list may seem trivial to developers experienced in optimization, it's beneficial to have it formalized and written down somewhere to optimize your optimization workflow. And of course it’s very helpful for less experienced devs.
https://docs.google.com/document/d/1QQZz6xzmWpe6NMdL3t2o7RXmya6UFyl_Xgo3KPfGxzQ/
#performance #profiling
Post #2491
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