Use Multiplayer Play Mode to test multiplayer functionality within the Unity Editor.
It was released almost a year ago, but I missed the announcement back then. Now that I've decided to work on a small co-op prototype, I find this tool amazing—it saves a lot of time. I remember how inconvenient it was to test a multiplayer game when I was working on my first multiplayer project around the time UNet was still relevant (8–9 years ago, if I'm not mistaken). To test it, I had to build a standalone version first, which took some time. Now, running multiple windows in Play Mode makes the process much faster.
Unreal Engine has had this functionality out of the box for a while, and I really liked it when I was creating another prototype to get acquainted with Unreal some time ago. So I'm very happy that Unity now offers the same functionality. Definitely recommend it if you're working on a multiplayer game.
https://docs-multiplayer.unity3d.com/mppm/current/about/
#netcode #multiplayer
Post #2477
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