The Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes based on their proximity and materials.
While I haven’t used this exact package yet, the underlying technique is highly effective for optimizing heavy scenes with numerous materials. I’ve had various experiences with this approach:
- Manually optimizing and combining 3D models in Blender.
- Using Asset Store solutions to automatically bake meshes in the editor.
- Developing a custom lightweight solution tailored to specific use cases.
This open-source package appears to offer a reasonable range of configuration options, making it a solid starting point if you don’t already have a tool for this functionality or have any issues with existing tool.
https://github.com/roundyyy/intelligent_mesh_combiner
#optimization #mesh
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