TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.18K subscribers
Post #2469 1.14K
The Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes based on their proximity and materials.

While I haven’t used this exact package yet, the underlying technique is highly effective for optimizing heavy scenes with numerous materials. I’ve had various experiences with this approach:
- Manually optimizing and combining 3D models in Blender.
- Using Asset Store solutions to automatically bake meshes in the editor.
- Developing a custom lightweight solution tailored to specific use cases.

This open-source package appears to offer a reasonable range of configuration options, making it a solid starting point if you don’t already have a tool for this functionality or have any issues with existing tool.

https://github.com/roundyyy/intelligent_mesh_combiner

#optimization #mesh
  • 🔥 14
More from @everydayunity
  1. Sep 24, 2026Now you can change the effort mid session in new Claude. So the advice about caching from…
  2. Sep 24, 2026We were wondering in the comments what Claude reset does. Here is the answer https://www.r…
  3. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  4. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  5. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
  6. Sep 19, 2026Netcode for GameObjects 3.0.0 is now available It is preparation for Unity’s shared Netcod…
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →