Draw fewer tiles by using a dual-grid system.
How to create more rounded corners in a tilemap while using only 16 tiles instead of 47 to save runtime memory and reduce the effort of creating numerous tiles. This approach becomes especially crucial when working with animated tiles, as the tile count scales with each animation frame.
https://youtu.be/jEWFSv3ivTg
Demo: https://github.com/jess-hammer/dual-grid-tilemap-system-unity
The author also suggests a helpful tool for converting 15-piece sets to 47-piece sets: https://wareya.github.io/webtyler/
#tilemap #dualgrid
Post #2468
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