ArtificeToolkit: A Unity toolkit that allows easy editor customization with simple C# attributes.
A pretty new open-source package that can help replace Odin Inspector. Normally, extending Unity's editor requires specialized knowledge of IMGUI or UI Toolkit libraries and maintaining separate files for each extension. ArtificeToolkit simplifies this by letting you use custom attributes directly in the source code to alter property appearances in the editor.
It might not cover all of Odin's functionality, but based on the description, it includes everything I used in my project, so it looks good to me. I haven't tested it personally, though.
It's implemented using Unity's new VisualElements framework.
Also not mentioned in the documentation, but you can create Editor Windows as if they were simple components by inheriting the ArtificeEditorWindow class and calling through a menu item the GetWindow
https://github.com/AbZorbaGames/artificetoolkit
#editor #inspector
Post #2467
1.19K

- 👍 13
- 🔥 6
- 💩 1