Architecture Behind Our Most Popular Games
The recording of my talk from May is finally available. It focuses on how multiple successful large-scale mobile games are developed and supported over an extended lifespan. I have already received feedback, and I realize I should have provided more detail on specific areas, such as the role of each component. If you'd like a post with a deeper dive into this architecture, drop a 🔥 reaction. Feel free to ask questions so I can cover them in that post.
https://www.youtube.com/watch?v=-TlQAm8IZp4
#architecture #mvc #hmvc
Post #2456
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Everyday Unity An unusual post for this channel and a note on why I haven't posted in a while. I had the pleasure of giving a talk at Digital Dragons about "The Controllers Tree," the architectural framework developed by some of the top-tier engineers at our company. I…YouTube Alexey Merzlikin - Architecture Behind Our Most Popular Unity Games Are you curious about how some of the most successful Unity games are built? Do you want to learn the best practices and tips for designing scalable and maintainable game architectures? We are going to talk about the Controllers Tree architecture that is…
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