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UnityDomainReloadHelper

A couple of attributes that help when Domain Reloading is disabled, which significantly decreases the time it takes for Unity to play a scene. By default, Unity provides the RuntimeInitializeOnLoadMethod attribute to assist, but it can be a little cumbersome.

I encourage you to write code in a way that allows you to turn off the domain reload upon entering play mode. It greatly speeds up the workflow even for my small pet projects. I have also worked on projects in production that have more than 1k assembly definitions, and reloading takes ages, so entering play mode was painfully slow and without this option turned off it was really hard to work.

https://github.com/joshcamas/unity-domain-reload-helper

#domainreload #attribute #editortools
GitHub GitHub - joshcamas/unity-domain-reload-helper: A couple of attributes that help disabling Domain Reloading in Unity easier A couple of attributes that help disabling Domain Reloading in Unity easier - joshcamas/unity-domain-reload-helper
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