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Top 7 Unity Architecture Mistakes in Match3 Games

A great post that covers practices that must be followed if you want to build a top-grossing game that remains successful over long periods of time. You might think that all this advice is overkill or that no one follows it all in game development, but that's the harsh reality of modern top mobile games. Of course there are exceptions to this and from time to time we see ultra successful games that don't follow it, check "the survivorship bias". But still keeping the success up for many years requires incorporating these practices sooner or later.
It's great that experts like Siarhei share their invaluable experience from working on a number of the most successful mobile games.

https://www.linkedin.com/pulse/top-7-unity-architecture-mistakes-match3games-siarhei-khalandachou-uyklf/

#architecture #process
Linkedin Top 7 Unity Architecture Mistakes in Match3 Games 1. Wasteful game-level management Symptoms: You have to resubmit the client to add new game levels in production for players.
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