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LitMotion — High-performance tween implementation with data-oriented design in Unity

An amazing post about tween library design approaches and which one is used by LitMotion, acclaimed by its authors the fastest. Delves into details of achieving the maximum performance and why design of previous tween libs leads to performance issues. Also it describes the sparse set data structure in very simple terms.

https://medium.com/@annulusgames/litmotion-fastest-tween-implementation-with-data-oriented-design-in-unity-07c9aa14d9dd

#performance #sparseset #tween
Medium LitMotion — High-performance tween implementation with data-oriented design in Unity. LitMotion — High-performance tween implementation with data-oriented design in Unity. (This article is a translation of my blog post written in Japanese. You can read the original here.) I have …
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