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Intro to Shader Graph in Unity 2022 (Your first graph, Textures & UVs, Transparency and Alpha)

For a long time, I was quite skeptical of Shader Graph due to the suboptimal performance of generated shaders. Consequently, I focused on learning HLSL. However, given the abundance of learning resources on Shader Graph, I decided to use it in my prototypes. It allows for the quick and easy addition of test shaders for my VFX. Now, I can confidently recommend trying it to save time during prototyping, especially if you are not highly proficient in HLSL. And as always, don't believe anyone about performance, profile yourself your particular game. Probably shader graph would be ok for you even in production.

https://danielilett.com/2023-09-26-tut7-3-intro-to-shader-graph/

https://danielilett.com/2023-12-04-tut7-4-intro-to-shader-graph-part-2/

https://danielilett.com/2023-12-11-tut7-5-intro-to-shader-graph-part-3/

#shadergraph
Daniel Ilett: Games | Shaders | Tutorials Unity Shader Graph Basics (Part 1 - Your First Graph) Big Beginnings
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