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Post #2309 460
A simple example of using IEnableableComponent

It's a replacement for tag components. Since Unity ECS stores data in chunks based on their archetype, tag components are considered a lot less performant due to structural changes when they are removed or added.

https://coffeebraingames.wordpress.com/2023/08/21/a-simple-example-of-using-ienableablecomponent/

Read more about archetypes and how entities are located in memory: https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/concepts-archetypes.html

#dots #ecs
COFFEE BRAIN GAMES A simple example of using IEnableableComponent There was a time in the history of Unity’s ECS that we used tag components to control the game logic. For example, when an entity is “active”, we add an Active component to it. Wh…
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